Author Topic: Mount points on a vehicle?  (Read 859 times)

How do I set the mount points on a vehicle?

It's not supposed to be used as a car or whatever, just as pretty much a mover as to allow your player to do flips and rolls.

Also, my general idea for it is this;

1.You spawn it like the skis.
2.You equip them.
3.You gain velocity but you can still jump.
4.You flip to make yourself look like a bad ass.

And also, what is the fastest your player moves when a vehicle isn't being used?

Armatures in Blender, Joints in Milkshape.

Your speed depends on what direction you are moving, and whether you are crouching or swimming. Just do
PlayerStandardArmor.dump();
In the console and look at the variable for movement speed.

Start a non-dedicated server and spawn in it. Open the console. Type this line, but don't enter it:
Code: [Select]
echo(vectorLen(localclientconnection.player.getVelocity()));
While walking forwards (in a straight line), keep holding the 'Forwards' button, but press the Console key and then Enter. The speed given here should be your normal movement speed.

Does anyone know how you are supposed to export armatures in blender? I've named them and their bones and parented them to the mesh and they show up in the exporter menu, but whenever I try to export the model it encounters an exception.

In blender you have to name the bones(armatures in edit mode) and the armatures have to be the child of your detail(whatever).

In blender you have to name the bones(armatures in edit mode) and the armatures have to be the child of your detail(whatever).

WAT, This is why they haven't been working. D: