Author Topic: SFX again.....  (Read 1898 times)

Here  is my script for mario sounds, dont know what went wrong.....

datablock AudioProfile(Win Stage_Sound)
{
   filename = "./Win Stage.wav";
   description = AudioClosest3d;
   preload = false;
};

datablock AudioProfile(Super Mario 3 - Win Stage_Sound : Win Stage_Sound)
{
   filename = "./Super Mario 3 - Win Stage.wav";
};

datablock AudioProfile(Super Mario 3 - Start Stage_Sound : Win Stage_Sound)
{
   filename = "./Super Mario 3 - Start Stage.wav";
};

datablock AudioProfile(Super Mario 3 - Power Up_Sound : Win Stage_Sound)
{
   filename = "./Super Mario 3 - Power Up.wav";
};

datablock AudioProfile(Super Mario 3 - Game Over_Sound : Win Stage_Sound)
{
   filename = "./Super Mario 3 - Game Over.wav";
};

datablock AudioProfile(Super Mario 3 - Die_Sound : Win Stage_Sound)
{
   filename = "./Super Mario 3 - Die.wav";
};

datablock AudioProfile(Super Mario 3 - Beat Boss_Sound : Win Stage_Sound)
{
   filename = "./Super Mario 3 - Beat Boss.wav";
};

datablock AudioProfile(Super Mario 2 - Win Lives_Sound : Win Stage_Sound)
{
   filename = "./Super Mario 2 - Win Lives.wav";
};

datablock AudioProfile(Super Mario 2 - Win Level_Sound : Win Stage_Sound)
{
   filename = "./Super Mario 2 - Win Level.wav";
};

datablock AudioProfile(Super Mario 2 - Throw_Sound : Win Stage_Sound)
{
   filename = "./Super Mario 2 - Throw.wav";
};

datablock AudioProfile(Super Mario 2 - Pick Up_Sound : Win Stage_Sound)
{
   filename = "./Super Mario 2 - Pick Up.wav";
};

datablock AudioProfile(Super Mario 2 - Lose Chance_Sound : Win Stage_Sound)
{
   filename = "./Super Mario 2 - Lose Chance.wav";
};

datablock AudioProfile(Super Mario 2 - Jump_Sound : Win Stage_Sound)
{
   filename = "./Super Mario 2 - Jump.wav";
};

datablock AudioProfile(Super Mario 2 - Game Over_Sound : Win Stage_Sound)
{
   filename = "./Super Mario 2 - Game Over.wav";
};

datablock AudioProfile(Super Mario 2 - Door_Sound : Win Stage_Sound)
{
   filename = "./Super Mario 2 - Door.wav";
};

datablock AudioProfile(Super Mario 2 - Die_Sound : Win Stage_Sound)
{
   filename = "./Super Mario 2 - Die.wav";
};

datablock AudioProfile(Power Up_Sound : Win Stage_Sound)
{
   filename = "./Power Up.wav";
};

datablock AudioProfile(Pipe Warp - Die_Sound : Win Stage_Sound)
{
   filename = "./Pipe Warp.wav";
};

datablock AudioProfile(Pause_Sound : Win Stage_Sound)
{
   filename = "./Pause.wav";
};

datablock AudioProfile(Mario Riff_Sound : Win Stage_Sound)
{
   filename = "./Mario Riff.wav";
};

datablock AudioProfile(Mario Jump_Sound : Win Stage_Sound)
{
   filename = "./Mario Jump.wav";
};

datablock AudioProfile(Game Over_Sound : Win Stage_Sound)
{
   filename = "./Game Over.wav";
};

datablock AudioProfile(Fireball_Sound : Win Stage_Sound)
{
   filename = "./Fireball.wav";
};

datablock AudioProfile(Defeat Bowser_Sound : Win Stage_Sound)
{
   filename = "./Defeat Bowser.wav";
};

datablock AudioProfile(SMB die_Sound : Win Stage_Sound)
{
   filename = "./SMB die.wav";
};

datablock AudioProfile(Coin_Sound : Win Stage_Sound)
{
   filename = "./Coin.wav";
};

datablock AudioProfile(Cannon Shot_Sound : Win Stage_Sound)
{
   filename = "./Cannon Shot.wav";
};

datablock AudioProfile(1 up_Sound : Win Stage_Sound)
{
   filename = "./1 up.wav";
};


IS there any problems?

Something must have gone wrong to prompt you to come here saying something went wrong, so explain what led  you to this conclusion so people can help you.

OK Eph. So I spent a LOOONG time makeing these Mario sounds, then I spent a many half-hours trying to make it work. Then I renamed the zip.file "Sound_Mario",
Then I launched blockland. It appeard  on the add-ons list and I activated it, but it wouldnt appear on the sounds list on the events! Where did it go?

You cant <censored> for a start, so fix that first.

Edit: Good idea geek! Pay up the 30 robux and the answer to your woes will be revealed.
« Last Edit: January 08, 2009, 02:21:05 PM by Ephialtes »

<censored>
Silly Ephialtes, you need to discuss the terms of employment first! I'd say 30 robux would be a fair compensation for your scripting help...
« Last Edit: January 08, 2009, 02:18:08 PM by TheGeek »

I really hate people that base there Names/Avatars/Life on game/cartoon things.
Seriously this is Blockland, we do not need any mario stuff in it. If you truthfully want this though just give Ephialtes 30 robux.

It's simple, just ask console.log what you did wrong.

You can't have spaces in datablock names, so Win Stage_Sound should be WinStage_Sound or something. It probably doesn't like dashes either.

It probably doesn't like dashes either.
If it's not in a quoted string, it will treat a single dash as a subtraction function. :o

Oh god damn you guys suck, I almost had 30 roblox.

Damn skippy! Robux fer all!?!?!?!

Oh god damn you guys suck, I almost had 30 roblox.
I wasn't going to say what the problem was until Zor stepped in. D:

You can't have spaces in datablock names, so Win Stage_Sound should be WinStage_Sound or something. It probably doesn't like dashes either.
Oh Gee THANKS Zor! Your Firefighting mod is good too, though it got failbinned! (I don't know why it got failed! Also, to avoid people flaming, locked!