Author Topic: Submit content for v11  (Read 51132 times)

Ok, here's my submission. Two things:

Brooklyn Bridge

This newly built bridge, although doesn't stand up to the awesomeness that is Ace's Golden Gate, does however have (what I feel, and hopefully others) a certain thing about it that makes it good.


Download




Hot.

By the way when is version 11 Releasing???

By the way when is version 11 Releasing???

When you stop believing.


when will V11 come out?!?!?!!?THE SUSPENCE IS KILLING ME!!!!!!!!!!!!!!! *dies of suspence* X_X

when will V11 come out?!?!?!!?THE SUSPENCE IS KILLING ME!!!!!!!!!!!!!!! *dies of suspence* X_X
Grow up.

Just a question, a few years ago i used to play Roblox and some servers were called avalanch survival, and what you would do is build a fort and when the host decided to they would cause some type of avalanch script (i remember that what hit you were giant white or blue balls) anyway, if you were caught in the avalanch youd die and this went the same for servers called tidal wave survival. Will this be possible when phisics comes out, like have 100s of blocks fall from a hill and maybe there would be a way to make flying blocks kill if they hit a player in a minigame? This would just seem so much fun. :cookie: :cookie:

Just a question, a few years ago i used to play Roblox and some servers were called avalanch survival, and what you would do is build a fort and when the host decided to they would cause some type of avalanch script (i remember that what hit you were giant white or blue balls) anyway, if you were caught in the avalanch youd die and this went the same for servers called tidal wave survival. Will this be possible when phisics comes out, like have 100s of blocks fall from a hill and maybe there would be a way to make flying blocks kill if they hit a player in a minigame? This would just seem so much fun. :cookie: :cookie:
All that could happen except you wouldn't die when hit by a block. It would just bounce off of you. It may be possible for the block to kill you, if someone changed the physics around, but I am not sure.

Will the events still be in the blocks after they fall? Like if you make a wall on blocks and add the event onplayertouch>player>kill then you rocket launch it and if the fake killed bricks touch you,you die? :o

Will the events still be in the blocks after they fall? Like if you make a wall on blocks and add the event onplayertouch>player>kill then you rocket launch it and if the fake killed bricks touch you,you die? :o

I really hope you're joking.


Will the events still be in the blocks after they fall? Like if you make a wall on blocks and add the event onplayertouch>player>kill then you rocket launch it and if the fake killed bricks touch you,you die? :o

If that works then my idea would work..

Will the events still be in the blocks after they fall? Like if you make a wall on blocks and add the event onplayertouch>player>kill then you rocket launch it and if the fake killed bricks touch you,you die? :o
  Nope, they're clientside.


i think it the new physics should be like: if you drive at a high speed towards a block wall, it shouldn't just crash into it, you should be able to drive through the blocks with the blocks flying on impact and if you take away everything supporting the roof it should come falling to the ground.