Author Topic: Google Sketch Up  (Read 926 times)

How do I convert a google sketch up file, to one that blockland can use?
« Last Edit: January 13, 2009, 06:42:43 AM by samashi123 »

1. Save/Export model as Google Earth model.
2. Change file extension from .[whatever goes here :P] to .zip.
3. Get a converter from here: http://images.autodesk.com/adsk/fil...nverter_win.exe

4. Find model in the zip folder.
5. Convert files into FBX using the converter.
6. Convert the now FBX files into one of the multiple model file types.
7. Profit.

Ummm? There is nothing at that link.

i need this too =(
give us a working link please

1. Save/Export model as Google Earth model.
2. Change file extension from .[whatever goes here :P] to .zip.
3. Get a converter from here: http://images.autodesk.com/adsk/fil...nverter_win.exe

4. Find model in the zip folder.
5. Convert files into FBX using the converter.
6. Convert the now FBX files into one of the multiple model file types.
7. Profit.

Thanks alot for stealing my tutorial. At least post a link to mine and don't copy what I made.

Why did you post the same topic twice? I had already answered this...

A converter exists to save Google Sketchup files to .obj files for free on the Internet. Search for it (I don't remember the link) and use it, then download Blender and import the file. Use Blender to add the relevant nodes, mount points, etc. and fix up the model if you need to, then use Blender's DTS Exporter. Blockland accepts DTS models for things in-game. You'll need to edit or write a script for it and package it correctly.

Space guy, I've looked, but can't find it, can you give me the link?



Um, for the converter, what's a FBX file? My Google sketch up models don't show up when I hit add. What did I do wrong?
« Last Edit: January 19, 2009, 11:40:39 AM by samashi123 »

I think this is the exporter I had at one point: Link