I must ask, why the heck do you measure someone's eventing skill by how good they are with variable events? Seriously, they may make things easier, but most of the time, they could be done with universal default events (the exceptions being with things involving player variables. I haven't seen anything cool done using that anyway, only crappy mini-rpgs.) If anything, there should be a grade for ability to not use variable events.
Well, you do have a point, but we still have those people who have no clue how to even use the events system and want to learn, so I'll have it as a chooseable class.
Has been updated. You must have a total credit count of 20 at the end of the semester.
Basically it's a combo of Elementary school and highschool.