3 methods used by nearly any one
the 4 bricks we use will be called this:
T1 - Brick on the ground.
T2 - the Other brick on the ground.
B1 - The brick that works like a button.
B2 - The Other brick that works as a button.
(x) - The (x) after player indicates the the little checkbox there is.
First of:
1. Get you wrench
2. Shoot the brick
3. Name the brick
4. Click [send>]
5. Shoot the brick again, click [Events>]
6. and follow the info below
Method 1:
On T1
OnActivate > Named brick(T2) > Player (x)
-
On T2
OnActivate > Named brick(T1) > Player (x)
Method 2: (with buttons)
NOTE with buttons you can stand any where in range of the brick
and get teleported to either T1 or T2...
depending on where the button was coded to
(i prefere this one myself)
On B1
OnActivate > Named brick(T2) > Player (x)
-
On B2
OnActivate > Named brick(T1) > Player (x)
Method 3:
On T1
OnPlayerTouch > Named brick(T2) > Player (x)
-
On T2
OnPlayerTouch > Named brick(T1) > Player (x)
Suggestion:
For teleportation i recommend you don't have 2 teleports with the same name...
i don't know if it would cause a crash or conflict... of if you would be teleported randomly between those 2 teleports with same name...
but just to be on the safe side, just try and keep it clean...
HAVE FUN!