Author Topic: Texturing (Default Colors)  (Read 737 times)

« Last Edit: January 24, 2009, 06:42:25 PM by heedicalking »


Change the materials to textures of that solid colour. The biplane uses brown.png to make the propeller brown, etc.

Darker and lighter parts of the vehicle can be made using the blank, black25, whiteCheck, etc. textures that come with Blockland. These will blend to the paint colour you make the vehicle, or white if Recolor Vehicle is unchecked on the spawn.

So, i upload those textures to use?

But the only way that i can use those colors is if i make differant groups, but when i do that, only random parts of the groups appear.

In milkshape, does it all have to be in a group? If it does, can someone tell me how to turn faces into groups in blender.