Author Topic: v11 Physics: Demo House  (Read 8662 times)

probly default kill brick, it will just fall through terrain.

Yes i know that when you step on a brick it will fall through the terrain but can we have a video so we know what we are dealing with. Also, if possible and i no your probly going to say no but, the date?

Ok, i was wondering becuase, just like someone asked earlier, what would the person without brick physics enabled See when, for example, someone crashes down on a house and it falls apart?

The bricks will just fall like they do now with no collision.

When this comes out will a scripter have any access to the physics engine, or is this something completely inaccessible?

When this comes out will a scripter have any access to the physics engine, or is this something completely inaccessible?

No idea.  I would imagine that Badspot is choosing (with good reason) not to expose the physics methods to the scripting engine.

Howcome the roof of the house is messed up?

Howcome the roof of the house is messed up?
You mean when it fall threw the floor?
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Yeah, if you jump on top of bricks that are close to an interior or terrain, they'll fall through.

Howcome the roof of the house is messed up?

The roof looks funny at the beginning because I had already fake killed all the bricks.  The slanted part doesn't support itself and so it falls, leaving only the flat ceiling and the smokestack.

I know Kompressor said the calculations are done on the client to help improve speed, but is all of it client-sided? I guess what I'm asking is are you able to join some random server with your V11 and see the fakeKilled bricks in physics mode while others do not? Or is some of it served-sided?

Trader, your avatars emotions remind me of the ones you can pick for your drivers license in lego racers.

Trader, your avatars emotions remind me of the ones you can pick for your drivers license in lego racers.

inorite? :D

Trader, your avatars emotions remind me of the ones you can pick for your drivers license in lego racers.


Slow Truce is slow. Just noticed that.

I know Kompressor said the calculations are done on the client to help improve speed, but is all of it client-sided? I guess what I'm asking is are you able to join some random server with your V11 and see the fakeKilled bricks in physics mode while others do not? Or is some of it served-sided?

Only v11 clients can produce brick physics.  v10 clients joining v11 servers WILL NOT see physics.  v11 clients joining v10 servers WILL see physics.

Only v11 clients can produce brick physics.  v10 clients joining v11 servers WILL NOT see physics.  v11 clients joining v10 servers WILL see physics.

Okay, that's what I had assumed. Thanks for clarifying.

How can v11 people join any v10 server? Won't anyone who starts up their game have to update their game when there's a new version out, thus eliminating v10 servers?

You just hit cancel really fast.