I've made a map, but when a client connects to the server, it skips downloading the skybox; and gives the player a blank blue one instead. Is there a way to fix it?
I've already tried using:
datablock DecalData(Universe_Skybox)
{
textureName="Add-ons/Map_Blu/space.png";
};
This is from the .mis
materialList = "Add-ons/Map_Blu/space.dml";