Author Topic: JVS Doors  (Read 1817 times)

Oops @ accidental quotage.


You name the door and change the events to open CW or CCW
so the events should be
Code: [Select]
onActivate>NamedBrick "here">openDoor>CW>Unristricted
Now Profit

You are so loving fail.  Why is it that everyone and their mother jumps to the conclusion that something is broken just because they can't get it to work?  Instead, try realizing that you're probably using it incorrectly or, as is usually the case, you're just stupid.

1. Place a Door.
2. Rotate the ghost brick twice so that the handle of Door 2 is closest to the handle of Door 1.
3. Plant Door 2 next to Door 1.
4. Change all the CW events on Door 2 to CCW.
5. ???
6. Profit

I just get tired of everyone bitching about how stuff doesn't work.  Doors has been downloaded thousands of times, and most of the few bugs I've needed to fix have been relatively minor.  It's not like it's possible for stuff to be broken just for you.  You just aren't that special.  Spend more time trying not to be dumb instead of wasting time saying complaining about stuff that intelligent people make.
i seem to always accidently do that

Oops @ accidental quotage.

TRIPLE TOAST, nah its trader

also, rotate door >.> not that hard

You name the door and change the events to open CW or CCW
so the events should be
Code: [Select]
onActivate>NamedBrick "here">openDoor>CW>Unristricted
Now Profit
Ok ill try

i wonder what would happen if you used that with the garage door lol

i wonder what would happen if you used that with the garage door lol
Would it go into the ground?

that would be wierd =O

lol that would be funny but i cant host right now so i cant see it.

i wonder what would happen if you used that with the garage door lol
Instead of folding back, it would fold forward towards you.