Author Topic: New Age  (Read 7305 times)

Novus Aevum - New Age

General Completion:
Percent: 23%
Current Project:AI,Skill Development,Spell system.


The Story:

A long time ago, There was a time of peace. The world prospered in this age and with it so did it's people. After the great war many heroes where born and it was a happy time...for the time being. A plume of darkness shrouded the land taking one by one. The armies of the Asurtuk("As your took") purged the land of all the hope, villages burned, forests cut, the very life of the land being drained. Many men rose to fight the evil force yet failed...The day that you weere born marked the sign of change, either a age of peace, or one of war. You decide, you live, you kill!


Features:

  • Human needs,Hunger,Fatique,Thirst. - Bricks
  • Classes,Warrior,Mage,Warlock,Druid, and more. - Done
  • Realistic building,A formula determines the amount of material needed to build. - Done
  • AI,New NPC bots are being implemented for realistic combat. - Working on
  • Rank Weapons,There is multiple rank levels for all weapons. - Working on
  • Heroic Items,Rare items that have you hunting for days to find. - Working on
  • Time,At night the Asurtuk come out. - Doneish
  • Inventory,New implemented inventory system for multiple items. - Working on
  • Auction House,Bid and sell items to other players. - Not started
  • Trade,Buy,Sell,Exchange for items or gold. - Done
  • Guild Creation,Create a group of friends and create a guild hall. - Done
  • Parties,Share loot and exp with friends. - Working on
  • Skills,Mining,WoodCutting,Forging,PyreMastery are just a few. - Done
  • Race(s),Choose to be a Human,Elf,Orc,Dwarf, and many more. - Models
  • Quests,Accept quests from mysterious strangers and explore the land for items. - Not Started
  • Levels,Each skill along with "Total Level" determine what you can do. - Done
  • Accounts,Have multiple acc all diffrent class's and levels. - Done

There will be more added later.



Logo:




Distinct Information:
  • This Rpg will feature a complete set of GUI's. Such as forging,Spell Book, Stats, and such.


The Team:
Scripters:Kunit,Darklight
GUI:Kheyre,Truce
Artist:Ethan
Models:Strato,MrCookie,CheeseBurger



Novus Aevum

« Last Edit: February 13, 2009, 01:35:02 PM by Kunit »

O.O wow...  Yaaa! AI!! :D

this looks like it's going to be cool! :)
« Last Edit: July 20, 2015, 12:05:25 AM by ArmyUnit »


how come nobody else has posted yet?

Wow, an RPG with a unique name.
One that isn't Medieval RPG or (Namehere)RPG!

Also, that's quite a bit of work.

Wow, an RPG with a unique name.
One that isn't Medieval RPG or (Namehere)RPG!

Also, that's quite a bit of work.
Thats mostly because majority of RPGs are scripters projects just to learn stuff about scripting. :cuukeiMunstar:

Wow, an RPG with a unique name.
One that isn't Medieval RPG or (Namehere)RPG!

Also, that's quite a bit of work.

New Age is a genre of music...


New Age music sucks.

Exactly! So we should apply our pre-gathered knowledge of New Age music to New Age RPGs! I'm going to make a prediction that this never goes live with all those features listed above. I hate to be negative, but I'm just being realistic. Anyway good luck, you can have this cookie - you'll need it.

:cookie:


Percent: %13/%100
Someone's been using too many Torque %vars. Isn't the % sign redundant here, anyway? (Percent: Thirteen out of one hundred out of one hundred out of one hundred)

What I don't understand is why people try to make mods that give the features of full games.  You don't have to have a super complicated mod to have fun.  Besides, the only server special mod that I've seen actually be hosted for a good amount of time is RoB.  You can't expect people to spend hours on your server to start having fun like you can with other games.

What I don't understand is why people try to make mods that give the features of full games.  You don't have to have a super complicated mod to have fun.  Besides, the only server special mod that I've seen actually be hosted for a good amount of time is RoB.  You can't expect people to spend hours on your server to start having fun like you can with other games.
This is because RPG mods are usually just scripting projects to learn new skills. Ocassionally modders actually get them done, like RoB for example.

What I don't understand is why people try to make mods that give the features of full games.  You don't have to have a super complicated mod to have fun.  Besides, the only server special mod that I've seen actually be hosted for a good amount of time is RoB.  You can't expect people to spend hours on your server to start having fun like you can with other games.
The fun of having these type of RPGs in blockland is for the fact of building. You get to build instead of just level. Think of it as an extra incentive to build smart for waging wars or a protective house.

Despite all the comments listed below about the features, Most of which are either currently done or are currently being worked on.

Despite all the comments listed below about the features, Most of which are either currently done or are currently being worked on.

Usually people say "despite X, Y is the case" but you just kind of followed on with the X so you're missing the "Y is the case" bit...

Can you rephrase?