Author Topic: No Move Player Type  (Read 16473 times)

No one is going to take the time to make a cut scene.

I've made cut scenes

useful for being a human turret :D

No one is going to take the time to make a cut scene.

Cut scenes are easy to make.

Tom

This is gonna be really useful for a mod I'm making, its less buggy then mounting them to a ski vehicle.

I see noob traps coming up...
hehehe...



Quote from: No Move Player Type
Code: [Select]
runForce = 0 * 0;

I lol'd.

No one is going to take the time to make a cut scene.
Meat nobody.

Btw marcem, please try to figure out the launching problem.  With the velocity :D

This is good for making slides that force people to slide down! Hurray for forcing people! Woooh!


Cut scenes are easy to make.
Yeah.  You can use the camera mod to make them to, when i have people open a big gate in my build, i have a camera look over it like a cutscene, it's cool.

This will go perfect for the Worms™ gamemode I'm making, thanks!

...
IT would be good to have human turrets, like some ppl say.
And what is it with the cutscenes, I think we get the point.


You can make a turret with this player type
Code: [Select]
On Player touch> Change datablock> [this player type]
On player touch> player> spawn projectile> projectile you want]
And more eventing stuff.