Author Topic: No Move Player Type  (Read 16543 times)

Hes loling because you multiplied by 0. You really only need runForce = 0;

I made a reletively clever n00b trap out of this....

I could upload a video of it onto youtube if you want to see it.

How to own noobs in a minigame;
1) make a spawn point or many
2) set the events on the spawn so that you get a password when you click it (using password events, obviously)
3) make it so that when you enter the pass, you have a standard playertype
4) make a mingame
5) kill 'em all :D

I smell admin abuse, but ok!

How to own noobs in a minigame;
1) make a spawn point or many
2) set the events on the spawn so that you get a password when you click it (using password events, obviously)
3) make it so that when you enter the pass, you have a standard playertype
4) make a mingame
5) kill 'em all :D

I smell admin abuse, but ok!
It's not exactly intended for that but ok.

Hes loling because you multiplied by 0. You really only need runForce = 0;
Is what why you can still move?

i think that there might be a way to have a shoot-'em up game where everybody is at 1 spawn point,5 hidden (for -you can't see me- shots) and 3 in the open (and yet still hard to shoot 'em) :cookie: for you

Another Jalepeno on a steeeeeck

Hes loling because you multiplied by 0. You really only need runForce = 0;
I divided by zero on my calculator,  My math class exploded

onplayer touch - self - if player id = (noobs ID here)
onvarible true - player - setdateblock No move.

You don't need passwords.

Good for that classic arcade game that no one talks about..... I forgot what i was gonna say

It can be really usefull if you do a valve game where there is a scene like half life where you can only look.

View my new post.
« Last Edit: March 15, 2009, 03:28:52 PM by Club559 »

It can be really usefull if you do a valve game where there is a scene like half life where you can only look.
That's why I suggested it to him :D

« Last Edit: March 15, 2009, 03:28:00 PM by Club559 »

The above user has indeed failed.