Author Topic: Garry's Mod Gallery  (Read 1488535 times)

I know this is kind of unrelated but..

Is there a way to disable NPC dropping weapons on their death?
pls


aww, thanks for replying to me anyways c:

Image dump

Alyx plays with Blockheads


Rare footage of the 10th class


Heavy is Tank


Christmas scout during mating season


A spy head a day, keeps the spy crabs away.


Looking down at terrain and textures

First picture looks good, how the heck is Alyx so big?

Fourth picture, Scout looks more like he fell on the Engineer

Fifth picture shouldn't have Simple DOF, the whole image is slightly distorted, looks good otherwise

Also...
SOMETHING I'D LIKE TO TELL THOSE WHO USE THE TF2 SHOTGUN

The TF2 shotgun uses the same material as the Half Life 2 shotgun, to remedy this, press the ~ key to open the console and type this in

And press enter

Then go to your Materials tool and use it on the Shotgun



Fifth picture shouldn't have Simple DOF, the whole image is slightly distorted, looks good otherwise

did that on purpose, and alyx is a custom model that was in my browsing folder, have no idea where i got it from



I haven't posted here since page 500.  :panda:

Regardless, here is a pose i made in about 20 minutes.

What ragdolls are they?

Quote
Garry’s Mod Beta - Update 26

I sent an update to Valve for the GMod Beta. It should hopefully go live quite soon.

    Added texture/material/swep/sent/effect/gamemode auto refresh
    Updated workshop addons to support lzma compression
    Workshop addons are now saved in /addons/ (you will re-download them all)
    Fixed back and to the left player legs bug
    Fixed entity icons playing spawn sound twice
    Ignite can now set NPCs on fire
    Fixed crash when trying to `drive` jeep
    Fixed putting can into trashcan not working
    Fixed lock up if calling render.SetMaterial() with an invalid material
    Fixed “HTML” control creating legacy HTML controls instead of Awesomium controls
    html:SetHTML( str ) should now work
    Fixed files from addons sometimes not loading
    Added sv_sticktoground (stops players flying in the air when running up slopes)
    Fixed not being able to set some NPCs on fire
    Added HTML:UpdateHTMLTexture() - redraws the texture if needed (called automatically when painting - only needed when using the material)
    Datapack system no longer uses dua files
    Added numpad.Toggle( pl, num )
    Fixed not seeing sv_loadingurl until almost entering the server
    AddCSLuaFile now complains if it can’t find the file
    If AddCSLuaFile is called with no string - it adds current file
    Better “Lua Error Dump!” errors
    Better “Lua Stack Leak!” errors
    WorldSound now takes 5th parameter ‘volume’ - a float 0-1

There were some big internal changes in this update. So a lot of stuff could potentially break and needs testing - so I’ll be keeping an eye on the forums for your bug reports.

The biggest change was the removal of datapack. To the end user this means that it won’t download the .dua file when entering a server. Server operators no longer need to fumble around and try to upload the dua file to their website to enable fastdl. It’s gone. The downside is that you have to download a few more kilobytes when entering a server. We’ll see how it goes.

The second biggest is the addition of auto loading. If you edit a texture outside the game - the changes will be detected and auto reloaded in game.

This works with Lua too. So if you change an entity’s lua files outside of the game, press save - bam - they’re reloaded in game. You don’t need to do lua_reloadents or any of that rubbish. A bit of a bonus too - this should work in multiplayer. So the server admin can be developing their gamemode/ent/swep etc and the clients will get and reload the changes live.

I will be adding a convar for this - but right now there’s no way to turn it off. So enjoy!


To whomever was doing those paintable TF2 characters - you still working on that? Pretty sure I remember you getting stuck on a snag, but I bet Facepunch could help you out with that - plenty of talent there.


Its okay Engi! Your friendly Pyro will save you!