Author Topic: Custom Projectile Help  (Read 760 times)

I made a custom prejectile (in blender).
Whenever the gun fires you can only see the projectile for a split second and then it goes invisible. If you fire the projectile at a really slow speed out of a brick it works fine. Help?

you can see it in first person view if muzzlevelocity is low.
« Last Edit: February 19, 2009, 03:38:18 AM by Antallion »

What's a prejectile?
[/JK]
I've had the same issue with using custom bullets. However, that's only when I export with a LOD of 100. Maybe it's got something to do with this.

What's a prejectile?
[/JK]
I've had the same issue with using custom bullets. However, that's only when I export with a LOD of 100. Maybe it's got something to do with this.

I dont speak milkshape.

What does LOD stand for?

It stands for Level Of Detail, and it dictates visual stuff on the model.

LOD applies to all modelling programs so I suggest you read up on how to use them in Blender.


maybe its the detail32, because i've made custom projectiles in blender and they worked fine.

You need to make 2 empties, called Shape and Detail32. Parent your mesh to detail32 and then parent detail32 to shape.
Then export. There was a tut on rtb wiki but rtb wiki doesn't even work anymore. Atleast for me. Also if you're making vehicles, to make collision you need to make a collision box. Just a regular box around your mesh where you want your collision to be and name it either Col or LOSCol. It'll work without that but you get alot of console spam ingame. Then make an empty called col0 and parent your collision box to col0 and col0 to shape. You won't see the collision box ingame because its not parented to detail32.

I figured out why it doesn't work in MS3D.
You have to set the LOD to -1. Maybe that will help you in some way.

You need to make 2 empties, called Shape and Detail32. Parent your mesh to detail32 and then parent detail32 to shape.

You need to do that with every model anyway. I'll look into the LOD and thanks for the info on the vehicles.

maybe its the detail32, because i've made custom projectiles in blender and they worked fine.

You need to make 2 empties, called Shape and Detail32. Parent your mesh to detail32 and then parent detail32 to shape.
Then export. There was a tut on rtb wiki but rtb wiki doesn't even work anymore. Atleast for me. Also if you're making vehicles, to make collision you need to make a collision box. Just a regular box around your mesh where you want your collision to be and name it either Col or LOSCol. It'll work without that but you get alot of console spam ingame. Then make an empty called col0 and parent your collision box to col0 and col0 to shape. You won't see the collision box ingame because its not parented to detail32.
My head hurts now. Thank you.