Author Topic: Alternate for Jail Mod  (Read 868 times)

Since the Jail Mod is so frowned upon and I can't find it anyway . . . do you guys have any suggestions for an alternate method of jailing?

I ask because I'm working on a large scale spaceship RPG that has a brig. Should we just RP the whole jail scenario or what?

fetch them with flymode and take them 2 some room with no exits- but then the only way out is 2 kill urself or pick them up again but still...

Yeah . . . the whole flying around as a little orb sort of kills the whole RP thing.

Yeah . . . the whole flying around as a little orb sort of kills the whole RP thing.

Ya gotta admit theres kike no other way except may be a portal gun or transform events, u could dump in a ditch ... i got nothing

fetch them with flymode and take them 2 some room with no exits- but then the only way out is 2 kill urself or pick them up again but still...

1.Make a exitless room
2. Make the floor have the event: SetasCheckpoint
3. Spawn a telespawn
4. Name the spawn "Tele1"
5. Spawn another telespawn Directly outside the room, or in the main map spawn area.
6. Name this "Tele2"
7. Type "/Tele1 (playername)" To jail
8. Type "/Tele2 (playername)" To free.

Quote
1.Make a exitless room
2. Make the floor have the event: SetasCheckpoint
3. Spawn a telespawn
4. Name the spawn "Tele1"
5. Spawn another telespawn Directly outside the room, or in the main map spawn area.
6. Name this "Tele2"
7. Type "/Tele1 (playername)" To jail
8. Type "/Tele2 (playername)" To free.
alsoput a setas checkpoint event in the tele2,or they will always respawn in the jail once they have ben in once.