Author Topic: Rocket skis  (Read 1537 times)

http://www.mediafire.com/download.php?nnitj2lqlmm

I want to to know how to make it shoot rocket dust instead of snow, is there a way to do it?

If so, explain to me.

Oh yea, the skis go faster than normal.


Code: [Select]
datablock ParticleData(gunFlashParticle)
{
dragCoefficient      = 3;
gravityCoefficient   = -0.5;
inheritedVelFactor   = 0.2;
constantAcceleration = 0.0;
lifetimeMS           = 25;
lifetimeVarianceMS   = 15;

textureName          = "base/data/particles/star1";
        //where it says star1 look for the particle you want then put that name in.

         //You may want to change the color codes on this part
         spinSpeed = 10.0;
spinRandomMin = -500.0;
spinRandomMax = 500.0;
colors[0]     = "0.9 0.9 0.0 0.9";
colors[1]     = "0.9 0.5 0.0 0.0";
sizes[0]      = 0.5;
sizes[1]      = 1.0;

useInvAlpha = false;
};

Yeah that explanation sucked, somewhere muffin made a MUCH better one go ask him.

Code: [Select]
datablock ParticleData(gunFlashParticle)
{
dragCoefficient      = 3;
gravityCoefficient   = -0.5;
inheritedVelFactor   = 0.2;
constantAcceleration = 0.0;
lifetimeMS           = 25;
lifetimeVarianceMS   = 15;

textureName          = "base/data/particles/star1";
        //where it says star1 look for the particle you want then put that name in.

         //You may want to change the color codes on this part
         spinSpeed = 10.0;
spinRandomMin = -500.0;
spinRandomMax = 500.0;
colors[0]     = "0.9 0.9 0.0 0.9";
colors[1]     = "0.9 0.5 0.0 0.0";
sizes[0]      = 0.5;
sizes[1]      = 1.0;

useInvAlpha = false;
};

Yeah that explanation sucked, somewhere muffin made a MUCH better one go ask him.

Ahaha not really, I forgeted up the shape lines so you had invisible skis. Plus I couldn't figure out how to have the skis emit a trail when they took off.

Also you can do most of the work in the Particle datablock alone (as you posted), the emitter datablock that corresponds to it will help too.

Ahaha not really, I forgeted up the shape lines so you had invisible skis. Plus I couldn't figure out how to have the skis emit a trail when they took off.

Also you can do most of the work in the Particle datablock alone (as you posted), the emitter datablock that corresponds to it will help too.

I think I got it.