Author Topic: Re: The best RP with my Girl Friend?  (Read 4423 times)

Oh you're not getting out of this war this easily, MH3.
Original Topic: http://forum.blockland.us/index.php?topic=61618.0



Nike, Inc. (IPA: /'naɪki/) (NYSE: NKE) is a major publicly traded sportswear and equipment supplier based in the United States. The company is headquartered in Beaverton, near the Portland metropolitan area of Oregon. It is the world's leading supplier of athletic shoes and apparel[2] and a major manufacturer of sports equipment with revenue in excess of $18.6 billion USD in its fiscal year 2008 (ending May 31, 2008). As of 2008, it employed more than 30,000 people worldwide. Nike and Precision Castparts are the only Fortune 500 companies headquartered in the state of Oregon, according to The Oregonian.

The company was founded on January 25, 1964 as Blue Ribbon Sports by Bill Bowerman and Philip Knight, and officially became Nike, Inc. in 1978. The company takes its name from Nike (Greek Νίκη pronounced [níːkɛː]), the Greek goddess of victory. Nike markets its products under its own brand as well as Nike Golf, Nike Pro, Nike+, Air Jordan, Nike Skateboarding and subsidiaries including Cole Haan, Hurley International, Umbro and Converse. Nike also owned Bauer Hockey (later renamed Nike Bauer) between 1995 and 2008.[3] In addition to manufacturing sportswear and equipment, the company operates retail stores under the Niketown name. Nike sponsors many high profile athletes and sports teams around the world, with the highly recognized trademarks of "Just do it" and the Swoosh logo.

Aha. We loving won.


RollerCoaster Tycoon (or often abbreviated RCT) is a series of computer games that simulate amusement park management. Each game in the series challenges players with open-ended amusement park management and development, and also allows players to construct and customize their own unique roller coasters.

The first game of the series was developed by designer and programmer Chris Sawyer, artist Simon Foster and composer Allister Brimble[1]. It was published by Hasbro Interactive (which was sold to Infogrames, and is now known as Atari). The game was a sleeper hit. It spawned two sequels and several expansion packs.

 
Team Fortress 2 is a team-based first-person shooter multiplayer video game developed by Valve Corporation. A sequel to Valve's previous Team Fortress Classic, it was first released as part of the video game compilation The Orange Box on October 10, 2007 for Windows and the Xbox 360. A PlayStation 3 version then followed on November 22, 2007.The game was later released as a standalone package for Windows on April 9, 2008. Team Fortress 2 was distributed online through the Steam system, while retail distribution was handled by Electronic Arts. The development of Team Fortress 2 was led by John Cook and Robin Walker, the designers who originally created the Team Fortress modification for Quake in 1996.
The game was announced in 1998, powered by Valve's GoldSrc engine, but has since been through various concepts and designs. In 1999, the game appeared to be deviating from its predecessors by pursuing a more realistic and militaristic style of gameplay, but the design metamorphosed over its nine-year development period. The final rendition sports cartoon style visuals influenced by the art of J. C. Leyendecker, Dean Cornwell and Norman Rockwell[8] and powered by the Source engine. The game itself revolves around two teams, each with access to nine distinct characters, battling in a variety of game modes set in evil genius environments.
The lack of information or apparent progress for six years of the game's development caused it to be labeled as vaporware, and it was regularly featured in Wired News' annual vaporware list among other ignominies.[9] Upon its release, the game received critical acclaim and several awards, being praised for its graphics,[10] balanced gameplay,[11] comedic value[12] and for its use of full character personalities in a dedicated multiplayer game


I don't get it?
Look at the loving original topic.


Rare, Ltd. (formerly known as Rareware) is a British video game development company. It was founded in 1982 by brothers Tim and Chris Stamper as Ashby Computers and Graphics Ltd. (ACG). Publishing as Ultimate Play the Game, they developed games for 8-bit platforms such as the ZX Spectrum,[2] the Commodore 64 and the BBC Micro, before the name was sold to U.S. Gold in 1985. In 1995, Rare entered an exclusive publishing agreement for Nintendo gaming consoles. In 2002, Rare was acquired by Microsoft.[3]

The company is notable for having created an unusually large number of original hit games, and for the company's price tag: Microsoft paid US$377 million for the company, a record for a video game developer.

On 2 January 2007, it was announced that Tim and Chris Stamper have left Rare to pursue "other opportunities". Neither Microsoft, Rare, nor the Stamper brothers have stated specifically what they intend to move onto post-Rare.





Microsoft Corporation (NASDAQ: MSFT, HKEX: 4338) is a multinational computer technology corporation that develops, manufactures, licenses, and supports a wide range of software products for computing devices.[9][8] Headquartered in Redmond, Washington, USA, its best selling products are the Microsoft Windows operating system and the Microsoft Office suite of productivity software.

Originally founded to develop and sell BASIC interpreters for the Altair 8800, Microsoft rose to dominate the home computer operating system market with MS-DOS in the mid-1980s, followed by the Windows line of operating systems. Its products have all achieved near-ubiquity in the desktop computer market. One commentator notes that Microsoft's original mission was "a computer on every desk and in every home, running Microsoft software"—it is a goal near fulfillment.[10] Microsoft possesses footholds in other markets, with assets such as the MSNBC cable television network, the MSN Internet portal, and the Microsoft Encarta multimedia encyclopedia. The company also markets both computer hardware products such as the Microsoft mouse as well as home entertainment products such as the Xbox, Xbox 360, Zune and MSN TV.[9] The company released an initial public offering (IPO) in the stock market, which, due to the ensuing rise of the stock price, has made four billionaires and an estimated 12,000 millionaires from Microsoft employees.[11][12][13]

Throughout its history the company has been the target of criticism, including monopolistic business practices and anti-competitive business practices including refusal to deal and tying. The U.S. Justice Department and the European Commission, among others, have ruled against Microsoft for various antitrust violations.[14][15]

Known for what is generally described as a developer-centric business culture, Microsoft has historically given customer support over Usenet newsgroups and the World Wide Web, and awards Microsoft MVP status to volunteers who are deemed helpful in assisting the company's customers.[16][13]


Counter-Strike: Source inherits characteristics from both Half-Life 2, through the look and feel conveyed through textures and movement, and its predecessor, Counter-Strike 1.6, maintaining the game play style of its predecessor. The basic game play of two teams, terrorists and counter-terrorists, squaring off against each other in a series of rounds in which each team must either complete their objective or eliminate the opposition, has remained unchanged. The two most common types of objectives are bombing and hostage rescue. In competitive play, only maps with bombing objectives are used because the AI of the hostages has not been improved over previous iterations, and is prone to a number of problems. The weapon recoil has been modified since its predecessor, and is noticeably different from that experienced in Counter-Strike 1.6[1], namely, Counter-Strike Source not only incorporates recoil, but also bullet spread when bursting or spray. In addition, flash bang grenades have been visually modified to take advantage of the Source Engine, and are typically more powerful and effective than in previous games.

Look at the original topic.
I did, but i still dont get it.
unless it's a new meme

This is easily the stupidest thing I've ever seen. A troll comes, so you decide to spam the forum?

We're not spamming.
We're on topic :D

Why don't you look at the original topic, like you just said?


Roblox is an free online Multiplayer game, where you play in user-created worlds with blocks. Unlike most other games there aren't any pre-defined goals. You are given a variety of objects and left to do whatever you want. With your free account, you get a Character and a Place. You can customize your place and character however you want, and visit anyone else's place as well.

I had to.  :cookieMonster:



This is easily the stupidest thing I've ever seen. A troll comes, so you decide to spam the forum?
We're not spamming,we're educating you. :3

We're not spamming.
We're on topic :D
Yup, and it's all in one topic.




Steam is a digital distribution, digital rights management, multiplayer and communications platform developed by Valve Corporation. It is used to distribute a wide range of games and related media entirely over the internet, stretching from one-man independent efforts to some of the world's most popular games. Steam is set apart from its peers in terms of functionality primarily by its residency in the system tray, and the desktop tasks that the client software performs to make use of that position.

As of February 21, 2009, 584 games are available on Steam,[3] and as of February 18, 2009, there are over 20 million user accounts.[4]