Author Topic: The new and improved 3D model topic!  (Read 4676346 times)

Posing=fun
-Snip-
There. better?

Looks like hes pointing at us and saying HAHA!

Posing=fun

There. better?
can i beta test that if you make it an Add on?

can i beta test that if you make it an Add on?
Sure. I'll have to post it in blahblah for scripters.
But i wonder what it'll show, since we can't exactly have a radar/map.
oh but we CAN make binocular mode and NV mode to be switched using a certain button
and maybe a health bar.. loveier speedometer and if possible an either threat ring or damage pointer (blinks in the direction you were shot)
« Last Edit: March 15, 2011, 03:59:54 PM by KadeBL_ID12958 »

maybe open a gui when in first person? like shows a blockhead model. if your shot in the shoulder the shoulder with blink red

maybe open a gui when in first person? like shows a blockhead model. if your shot in the shoulder the shoulder with blink red

i dont think the Playermodel supports damage location currently, i could be wrong.

i dont think the Playermodel supports damage location currently, i could be wrong.
I don't know. Anyways, i am making the topic right now in mod discussion. it'll be brainstorming for a bit, then we'll get down to it.

i dont think the Playermodel supports damage location currently, i could be wrong.
You could probably create hitboxes, though they would get all messed up when you crouch, and they wouldn't work well with hands our shoulders

You could probably create hitboxes, though they would get all messed up when you crouch, and they wouldn't work well with hands our shoulders
couldn't you attach the hitboxs to the player mount-points so that they would follow when he crouchs an such?

Quote
Hydralisk: you're speaking gibberish on blockland model topic
Hydralisk: hitboxes are only accessed in the script (when dealing with players and bots)
Hydralisk: vehicles and props use model hitboxes
Hydralisk: you don't "mount" hitboxes

I am rather offended by this.

To my knowledge you should beable to make a box which you can activate a script such as

Code: [Select]
When -Armbox.dts- receives damage
change value from 0 to 1
causing image Playerarm.png to change to Playerarmdam.png

After that you could take them and make it so when you put the eyepatch on then it automatically mounts the hitbox's to the player

Someone who knows code please correct me if im wrong

Did you trans it? It's not going to make itself transparent. You have to literally erase (by that I mean use the eraser or magic wand + delete button) the white parts then save it as a PNG or GIF.

Okay, here's what I did-
I opened it in gimp
Used the fuzzy selector tool to remove the color after adding an alpha channel
Saved it as PNG.
Checkbox came up, and that's where I think I messed up.



asasfafssadaf

Anime is taking over this topic.

I like it.