Author Topic: The new and improved 3D model topic!  (Read 4697241 times)

anyone want an dragon sword for oblivion?

working on a hi poly model for the second time.

It's a revolver.
Also it's because i want to make a game sometime in my life that is 3D, so i'm getting a couple of friends to help me plan it out. So far i've got the main character

Quote
a skinny guy in a jacket, with a revolver just in case and jeans, red hair, and green eyes
I just figured i'd start with his revolver.

And the plot is a bit weird but i'm not telling yet

anyone want an dragon sword for oblivion?
Hmm... yeah!



Woops, accidental double toast.


« Last Edit: February 06, 2013, 03:22:13 PM by Lunar »


« Last Edit: February 06, 2013, 03:22:03 PM by Lunar »

Hmm... yeah!



Woops, accidental double toast.

I have some form of internet!
I also have 4 online classes to finish...



Spec-Ops mw2 Style. :cookieMonster:
why did you render it at such a dumb angle, it just looks weird.


i dont like the wooden grip part. there's like a super-expensive awesome dragon pommel, and then some cheap-ass grip that looks like a butcher knife. it needs to be classier.

i dont like the wooden grip part. there's like a super-expensive awesome dragon pommel, and then some cheap-ass grip that looks like a butcher knife. it needs to be classier.

your free to suggest your own grip if you must

im too lazy to find something nice :P

its a good model, the grip could just be better. but either way its great

why did you render it at such a dumb angle, it just looks weird.

to expose the red dot on the holo sight. and to show textures i ended up removing after i saw the forgeted up rendering in BL.

anyway:


to expose the red dot on the holo sight. and to show textures i ended up removing after i saw the forgeted up rendering in BL.

anyway:


current polycount?