Author Topic: The new and improved 3D model topic!  (Read 4871099 times)

Hey guys, remember that rifle from a few pages ago?



Not much, but you should see the animation.

Hey guys, remember that rifle from a few pages ago?



Not much, but you should see the animation.
Very nice job, Barakuda.

I really need a .dts exporter.. so if anyone has one for Blender 2.57, please gimme.
« Last Edit: April 26, 2011, 09:57:15 AM by indyjones »

No, that isnt even close to being ready for add-on release.

No, that isnt even close to being ready for add-on release.
I don't see anywhere in his post where he said "Give me a dts exporter so I can release this"
He just wants to export it.

No, that isnt even close to being ready for add-on release.

Evorything doesnt have to be released, i bet he only wanna play with it private.
or he can release like that guy did with the  bad company pack.

what a dumbass...

Good grief, apparently a modeler needs a scripter to survive.

I might as well learn to do it and team up with some chum.

How would I put a shape in the center of the grid in blender?

How would I put a shape in the center of the grid in blender?
You need to move that little circle with quad lines thing to 0.0.0

You need to move that little circle with quad lines thing to 0.0.0
And how do I do that?
EDIT: moved the model to posision 0 0 0, but its selecting it from the corner of the top of the minifigs head, I want to select it from the middle of the whole shape
« Last Edit: April 26, 2011, 05:09:24 PM by soba »

No, that isnt even close to being ready for add-on release.
Are you the add-on police?

And how do I do that?
There is an option somewhere, keep looking.  You can always spawn the object elsewhere, go into the object side panel, then set "location" to Z:0,X:0,Y:0

Click for a bigger version




Or have you already accomplished that?




No offense, but I think that it's a bit "ew" at the moment. Hopefully you will improve it though.

Hoping to get back to my russian weapon pack
I'm not gonna use textures, just a flat plane within a scope will do me some good.
And I'm gonna go ahead and reduce polys...

Is 1895 polygons too much?
Or am I just fine?