I understand that you say it's an old idea, but where was this requested and who requested it?
Don't get too excited buddy, Racer thought of that a long time ago.I brushed over it when I did my PMG.You have to scale the things that are attached to the nodes you want to hide and place them inside of the gun.
Yea, I kinda just told you...And I don't know if he finished, but he didn't release.
Olol, i didnt notice your post :3 sawryEdit: Then we hide the nodes on the player, does it scale the nodes and hide it in the playertype? :o
icwutudidthar
I don't, it's a paint can, but what's strapped to it?
De-faulty (uciwatididthar)
Default paint can, De-faulty.
That stock is the wrong stock for a M16. and that other thing is wierd.... what is it?
Rawr.I think I could render bigger and use it as wallpaper.
Do it. It actualy looks pretty nice :D
You guys have played Crysis, right?Well, anyway, is it possible to make a gun a lot of Attachments and make a script to hidenodes on the gun? Because that would be a solution for our multi attachment guns.Kinda like how you change attachments on the guns on Crysis, just with a transparent-looking GUI with a picture of the weapon in it and tabs to change from NONE to whatever attachment you want on it.This idea will probably change weapons in blockland as it is today! :O
No, because players have different properties than weapons.Edit: De-faulty (uciwatididthar)-snip-
Eh?