Author Topic: The new and improved 3D model topic!  (Read 4685648 times)

Those are pretty sweet Demian. You should set up some more complex scenes with more blockheads and give it some sort of mysterious deathmatch theme.
Holy jesus that is a great idea. Quick! Someone gimme an animation of a medium sized Blockhead melee brawl NAO!

I'm going to post a pic of one of my mapping projects.



Basically just an outpost with an enterable tower and battlements along the walls. The Outpost is one tier above Tower (which, evidently, is just that tower without the wall). The Fort is going to be one tier above the Outpost.

You're not even using real terminology.
Snapping on an axis:

Snap on X - You select a series of vertecies and snap them onto the X, making them all have the same X coordinate. (Height)
Snap on Y - You select a series of vertecies and snap them onto the Y, making them all have the same Y coordinate. (Length)
Snap on Z - You select a series of vertecies and snap them onto the Z, making them all have the same Z coordinate. (Depth)

In this case, I believe you ought to snap part of the door (the part that is most flat, and with most flatshading triangulation) onto the Y axis. Then move the upper vertecies on the Y towards the rest of the vehicle.


Does this clear up my meaning? Because in Milkshape there is an ACTUAL TOOL that allows you to Flatten on an Axis, but I believe that SNAP would be better.

Plus, I am 100% sure that there is a snap on axis tool in Blender
« Last Edit: September 24, 2011, 10:10:58 AM by TheKhoz »

Snapping on an axis:

Snap on X - You select a series of vertecies and snap them onto the X, making them all have the same X coordinate. (Height)
Snap on Y - You select a series of vertecies and snap them onto the Y, making them all have the same Y coordinate. (Length)
Snap on Z - You select a series of vertecies and snap them onto the Z, making them all have the same Z coordinate. (Depth)

In this case, I believe you ought to snap part of the door (the part that is most flat, and with most flatshading triangulation) onto the Y axis. Then move the upper vertecies on the Y towards the rest of the vehicle.


Does this clear up my meaning? Because in Milkshape there is an ACTUAL TOOL that allows you to Flatten on an Axis, but I believe that SNAP would be better.

Plus, I am 100% sure that there is a snap on axis tool in Blender
I haven't come across a way to flatten vertices on an axis.

I haven't come across a way to flatten vertices on an axis.
Really?

There HAS to be a way.

I can't imagine Milkshape having a function the Blender doesn't.

Yndaaa is good with Blender, i'll see about asking him when he comes online

Yndaaa is good with Blender, i'll see about asking him when he comes online
On blockland? Cause didn't he quit?


On blockland? Cause didn't he quit?
He quit making models for Blockland and going on the forums.  He's still on Steam 24/7 and gives tips and tricks whenever I ask.


i still need to throw yndaaa my character designs. :x
i wonder if he can export to the source format, otherwise i will have to take care of that.

I still want to know how the colt m1911 yndaaa was making me went :c

I still want to know how the colt m1911 yndaaa was making me went :c

He posted those a long long time ago, but nobody noticed them.

He posted those a long long time ago, but nobody noticed them.


I did, but the pictures where so small, that i couldn't see so good.

Wait, those jizztastic guns are yndaaa's?
What's yndaaa's steam?

Vector is amazing.

Also, incoming update for Glock 28.
Incoming-



I know I screwed up in a few places, but I'll make something better next time.
This took so long to upload
« Last Edit: September 24, 2011, 07:38:24 PM by The Corporation »