Author Topic: The new and improved 3D model topic!  (Read 4679479 times)


I should stop being a lazy fatass

found some ripped models
currently changing dds textures to png textures, I already have acog texture ready.
Modern Warfare stuff, you know. It's gonna take a while to convert all the textures that could actually be used though, but it's worth it.


I'm not sure anyone knows what you're talking about, Corporation


I should stop being a lazy fatass
So you reversed the uv? why?  And speaking of special print bricks, I was just able to recover this:
Should I make the stop sign a print brick? 

I was hoping to make it say "Stop" where the top texture is, but sadly, custom brick textures aren't supported.

You got a strange color setup, that or some weird normals

and reversed UV's? hang on, I didn't think it was reversed

EDIT:


lolwups
« Last Edit: January 08, 2012, 05:36:04 PM by soba »

I'm not sure anyone knows what you're talking about, Corporation
I needed some textures for weapons I was gonna make, and I discovered on the facepunch forums that someone had ripped the MW models.
So I downloaded the RAR, and downloaded a DDS file converter, and now I'm trying to convert the useful stuff into PNGs so I can use them.
I already have an acog texture done, so If I can get the rest finished, then I'll be good.
And the model displayed is a ripped scar h model, with all the objects being a different color.
Pretty interesting how low poly the view models are, I thought it would be higher.

You got a strange color setup, that or some weird normals
Yeah, that's the brick top texture when I was trying to use a different texture.

I see what you've done to it now, looks way better with the new size.

I needed some textures for weapons I was gonna make, and I discovered on the facepunch forums that someone had ripped the MW models.
So I downloaded the RAR, and downloaded a DDS file converter, and now I'm trying to convert the useful stuff into PNGs so I can use them.
I already have an acog texture done, so If I can get the rest finished, then I'll be good.
And the model displayed is a ripped scar h model, with all the objects being a different color.
Pretty interesting how low poly the view models are, I thought it would be higher.
Paint.net can open .dds, if that helps.

Yeah, that's the brick top texture when I was trying to use a different texture.

I see what you've done to it now, looks way better with the new size.
also, I understand if you don't want to, but, the "Better at BLB" thing in your avatar kinda bothers me, I mean, we both obviously know all the rules of it, I just prefer to spend less time on it so I can get the bricks done faster, while you take your time slowly creating the bricks

I create my bricks through programs, but as you can already see, thats not all I do, I spend my time perfecting it too

I don't spend my time creating the bricks that I do so people can look at it and say "eww, you made it in a program, that means its bad" I spend my time creating bricks so I can get them to the public faster, I enjoy seeing my bricks used in gallery builds and what-not

so if you could, please remove it

me and you aren't so different



this was created only using the BLB editor only to see if I was doing it right, and to position the faces
« Last Edit: January 08, 2012, 05:58:30 PM by soba »

So you reversed the uv? why?  And speaking of special print bricks, I was just able to recover this:
Should I make the stop sign a print brick?  
[IMGsnip]http://i39.tinypic.com/zmmjwx.png[/img]
I was hoping to make it say "Stop" where the top texture is, but sadly, custom brick textures aren't supported.

Are you planning to make more traffic signs?

Are you planning to make more traffic signs?
This, if you plan on releasing it, add a yield sign and some others

Paint.net can open .dds, if that helps.
THANK YOU.

I'll post the links for these textures soon.


Fixed the barrel UV's

the reason for this is because the converter doesen't convert UV's, so it sets it to a default set, thus, I have to go through a bit of trial and error to set it up correctly

What about the pave low Soba?

What about the pave low Soba?
sent that to barnabus today, I can't get through the exporting process of blender to blockland quite correctly