Author Topic: The new and improved 3D model topic!  (Read 4682867 times)

I'm not feeling it...
I really hope the helmet is bigger than a blockhead's head. Please make it trans so we can see our faces! Also please release that when you're done.



I think it looks stupid
« Last Edit: June 10, 2012, 01:05:05 AM by jinkazma903 »

I really hope the helmet is bigger than a blockhead's head. Please make it trans so we can see our faces! Also please release that when you're done.
youre not very bright are you? the visor is clearly trans as we can see the head through it.

« Last Edit: February 03, 2013, 09:11:11 PM by Lunar »

Made this:



Will try to port to BL for luls, but it will be very high poly because meshlab wasn't removing the right faces :/


I think it looks stupid
skull shape could've used some work, and some other bones, but aside from that, ditto on what lunar said.

Made this:
YES YES YES YES

Also, for jink, that blood is way too bright red and looks like it's part of his bones, not something on top

Just a question about the car I'm making, which color should I use to make the interior;
blank, beige, black, grey or anything else?

Overboard polygon count.
But it still looks neat.

Might remove or thin backpack for something...I'll mix the armors up.

Great progress on my basketballs. Not posting a scaled image because you still load 3000x2000 pixels. This time I hand made the pebble texture. It consists of roughly 200 unique pebbles, seamless obviously.

http://localhostr.com/file/zsm5KvIlm2bu/yeh.png
« Last Edit: June 10, 2012, 02:36:11 PM by Demian »

Great progress on my basketballs. Not posting a scaled image because you still load 3000x2000 pixels. This time I hand made the pebble texture. It consists of roughly 200 unique pebbles, seamless obviously.

http://localhostr.com/file/zsm5KvIlm2bu/yeh.png
What's up with the shadows?

What's up with the shadows?
Mediocre 3 point lighting and the fact that all of the balls are casting shadows on each other.
« Last Edit: June 10, 2012, 02:39:57 PM by Demian »

Great progress on my basketballs. Not posting a scaled image because you still load 3000x2000 pixels. This time I hand made the pebble texture. It consists of roughly 200 unique pebbles, seamless obviously.

http://localhostr.com/file/zsm5KvIlm2bu/yeh.png
Holy stuff.
HOLY stuff.
Beyond nice man.
Sell that mess.

Overboard polygon count.
But it still looks neat.

Might remove or thin backpack for something...I'll mix the armors up.
tacticool pouches on blockheads make me want to gag

Holy stuff.
HOLY stuff.
Beyond nice man.
Sell that mess.
That's the idea. I still need to tweak everything. Fun fact: I've started from scratch 4 times during this project.