Author Topic: The new and improved 3D model topic!  (Read 4196601 times)

And also the scout looks a bit flatheaded.
And the scout's arms are blue, he doesn't wear a tank top.
Or you could interpret it the other way and just model small shoulderpads.
The chest and the hat are the only parts that I am working on, I just changed my shoulders to skin color

see? I lowered the hat a bit btw
« Last Edit: September 19, 2012, 07:00:51 PM by Filipe »

DO you have a steam? I want to talk to you about some of your stuff.

DO you have a steam? I want to talk to you about some of your stuff.
I do, my steam name is Filipe1020


hey, can anyone give me some help with blender? I want to boolean>union an object but it's imported from tf2 and it only sees smd_bone_vis as an object. wat do? I want it to work with my mesh.


There shouldn't be a box over the torso, the straps and tags should be on the blockheads torso. Coloring would work better and they wouldn't look as chubby.



That shotgun barrel.
5/6/8 sides only bro, too many there.
I don't think that he made that, I think that is the existing one.

Filipe
I lied
I love your models >:D


HOW THE forget DO I FIX THIS
D:

Now I'm no expert, in fact I can't even make a box in any modelling program, but I'd say that your stuff is pretty forgeted up

Now I'm no expert, in fact I can't even make a box in any modelling program, but I'd say that your stuff is pretty forgeted up
MY stuff IS 2000 PERCENT forgetED UP
WAAAT DOOOOOOO

I dunno, make it 2000% less forgeted up?
I can't even make a box, I'm not the person you should look to for answers :(


HOW THE forget DO I FIX THIS
D:
This is why I hate boolean modifiers. You could try making the flat part an ngon and then do the indent with the model. I have no idea if that helps. There isn't really anything you can do.