Author Topic: The new and improved 3D model topic!  (Read 4685816 times)


why is he shooting shuriken

why is he shooting shuriken
Umm.. those are the casings of the bullets I guess.. I didn't make the gun.. actually it does look weird from this point of view
« Last Edit: August 12, 2014, 11:40:26 AM by BlockAlpha »


roosterpit exterior is done.
Back is still kind of a clusterforget, it'll hopefully look better for showing once the dashkit and top hatch are in place.

wao duble poost
Hatch is done, there's room for some more cleaning but I'm happy with it for now.
I now have to decide if I want to attempt the dashkit or just do the arms.



Getting there, slowly but surely! Ignore the few odd faces/smoothshaded areas, that's the result of temporarily converting from n-gons to work with p3d.

Paramount Marauder (View in 3D)

Where can I get an idea of scale for my models? Are blockland models measured in blender units?

I think 1 stud (1/2 a Torque unit) is 0.5 Blender units (so a 1:1 ratio). Not sure about other programs, but I think it'd probably be the same.

i just import a blockhead and work from there

I think 1 stud (1/2 a Torque unit) is 0.5 Blender units (so a 1:1 ratio). Not sure about other programs, but I think it'd probably be the same.
in 3ds max using general units stud is 0.5 yeah
There's also blockhead models stickied in Modification Discussion

I think 1 stud (1/2 a Torque unit) is 0.5 Blender units (so a 1:1 ratio). Not sure about other programs, but I think it'd probably be the same.

One stud is exactly 1 Blender unit (the thick grid). 2 Blender units is one Torque unit.