Author Topic: The new and improved 3D model topic!  (Read 4676344 times)

Nice Glock.
Now make a fat kid with a sideways hat to go with it.

Nice Glock.
Now make a fat kid with a sideways hat to go with it.
Lul.

This glock should be default :D


I tried to model a rocket launcher. This is my first rocket launcher. A little under 2 hours of work all together.



^In a blockhead's hands^


^Rear view of it in a blockhead's hands^


^No blockhead with maxed up light power^


^Closer view on handle (this was clearly not to show details, but I feel I did a rather good job incorporating a blocky-like feeling into this handle, tell me your opinion^


My goal here was to make a blocky rocket launcher that semi-fit the blockhead and was low poly.

Id love some opinions, really.

Also, I just noticed this really resembles the TF2 rocket launcher quite a lot, I did not purposely do this. I was not referencing nor basing it off of the TF2 rocket launcher.

It will shoot and very... exotic projectile, more info on that later.



By tomorrow afternoon I should have my architecture project done and rendered, that house I posted awhile back.

One of the models made recently however it is still unfinished with a few model errors.
Criticism or any bugs viewable would be appreciated.

One of the models made recently however it is still unfinished with a few model errors.
Criticism or any bugs viewable would be appreciated.

Triangulation at the top?

The gun I used in the image had it like that, do you think it needs to be changed?

The gun I used in the image had it like that, do you think it needs to be changed?

Yea, or do you want it to look ridiculous?

No opinions on my rocket launcher?


It be a good rocket launcher.