This number of polygons on a tiny corner of the trigger guard is ...unwiseIt's excessive detail that isn't even visible from a normal distance
That is really really cool, the only part i dont like is the tip of the rocket, it looks plain weird
Its a bit too high poly in bad places
Edit: Heres a preview https://p3d.in/bYH1R
https://p3d.in/hf8qA
your skill in modeling has grown considerably since one year ago :oput it to good use, yo. make a portfolio
i want to actually make these weapons in-game but simple weapon scripting is such a pain for me