Author Topic: The new and improved 3D model topic!  (Read 3854237 times)

It's just way way way way WAY too detailed for Blockland.

It's just way way way way WAY too detailed for Blockland.
Yeah basically looks like you could achieve the same effect by just using textures for most of it.
I'm really annoyed when I see things in Blockland that should be using textures but use a bunch of polygons instead, like text.

nekram ur gun is SICK

i kno i gave it it daily dose shoulbe be fine ntomorow or now

smoothshading is a bit weird on some parts il fix it later my laptop is about to die


only thing i dont REALLY like is the trigger but evrything else is perfffffffff


so I just learned Blender a couple days ago and this is the second thing I made

you made a cool ass rocket launcher as your second model??
did you find a cheat code for blender or something

you made a cool ass rocket launcher as your second model??
did you find a cheat code for blender or something
meh, i used lynda.com because my school got us all accounts there, so I just looked over the tutorials. and I used to use 3DS max so I just kinda carried over some knowledge
also, this is the first thing i made. dont mind the little thing off to the side: https://p3d.in/Q9D8l
« Last Edit: January 25, 2016, 04:12:56 PM by Unwritten Calender »



« Last Edit: January 26, 2016, 10:36:07 AM by Sheepocalypse »


so I just learned Blender a couple days ago and this is the second thing I made


That is really really cool, the only part i dont like is the tip of the rocket, it looks plain weird

so I just learned Blender a couple days ago and this is the second thing I made



This number of polygons on a tiny corner of the trigger guard is ...unwise

It's excessive detail that isn't even visible from a normal distance