Author Topic: The new and improved 3D model topic!  (Read 4641367 times)

The death animation actually made me sad for a second

The death animation actually made me sad for a second
it just tried to roll over but couldn't

Hm, the run animation could use a bit more bounce.

Hm, the run animation could use a bit more bounce.
yeah im still refining it and such its in no way 100% done
plus i still have a bunch of animations to make for the thing

in other words though
« Last Edit: June 05, 2016, 02:59:20 AM by Conan »



that's incredibly baller filipe glad to see it ingame. hope my flying code helped
Yeah thank you it worked well!

Moving the whole model up and down during the run animation is something very easy / subtle but it'll take it to a whole new level! Just my 2c

Edit: in fact, looking at it again it'd be better to rotate the whole model so the head is facing slightly up when it goes on its hind legs and come back down with more force when it lands on the front legs. Looking good though
« Last Edit: June 05, 2016, 06:59:44 AM by Jervan »

it actually already bobs and rotates up and down; i added a bit of forward bob as well. I think its just the timing on the front legs pulling in and the back ones coming forward

if you wait a week I could animate it myself

if you wait a week I could animate it myself
i could give you the rig to twiddle with if you want but im probably gonna do it myself anyways since im in a rush to get as much done asap



big thanks to armyunit once again for educating me in the ways of weight painting

I really like it so far! Keep up the good work!

Thats the cutest thing ive ever loving seen

At least until its neck twisted around wtf

Thats the cutest thing ive ever loving seen

At least until its neck twisted around wtf
^
Maybe try removing the ability for the head to turn?

^
Maybe try removing the ability for the head to turn?
Are you kidding? That's awesome

the head turning looks really nice imo