Author Topic: The new and improved 3D model topic!  (Read 4641102 times)



Oooohhhh I see what you mean

Oooohhhh I see what you mean
Yeah, but kinda in between what Rally showed and what you changed it to, like a midway point.

snipoon (View in 3D)

If you look near the end of the gif when the dog is sitting down, you can see the head-neck and body-neck segment cut into each other so it looks like his neck is twisting off like a twisler

son of a gun View in 3D
can someone please tell me how to get an image like shown above
an image of the finish product at an angle like that


son of a gun View in 3D
can someone please tell me how to get an image like shown above
an image of the finish product at an angle like that
The image will be whatever angle you save it as on p3d.


Do these screenshots deceive me, or is there finally a torque exporter that works for Blender past v2.49b?

I made the 4 guns I'll be using in a weapon pack! I don't know why all of the pictures are deciding to make it be barrel-back and I can't fix that so rip

musketBasicOBJ (View in 3D)

musketBayonetOBJ (View in 3D)

musketLongOBJ (View in 3D)

musketPistolOBJ (View in 3D)

Do these screenshots deceive me, or is there finally a torque exporter that works for Blender past v2.49b?
Didn't the exporter always work for 2.49b? Anyway, i'm fairly sure that INH is using a recent version of Blender, which that recently-ish got a working-ish DTS importer/exporter thanks to Port

Anyway, i'm fairly sure that INH is using a recent version of Blender, which that recently-ish got a working-ish DTS importer/exporter thanks to Port
Correct

bewarned though, the exporter isn't without its flaws

it can't use armatures for things like mountPoint and such (instead it uses empties; mountpoint is also automatically defined to be at 0 0 0 facing in positive y direction), and to date i dont know anyone successfully creating a bot or vehicle from scratch and exporting it and any animations with the dts exporter. There have been people who have imported m.dts and edited and reexported it, though, along with using the imported rig to create custom DSQ's to replace default ones, though im not entirely sure how.

you CAN use the system to animate items and export items rather quickly; port generously included a setting that autoexports all the materials' textures you set on the model. it doesnt have an export-selection-only setting, though.

INH, some of your models have some inverted normals issues, or they dont have materials assigned. Should resolve that if you plan on putting them in BL.
« Last Edit: June 09, 2016, 06:56:23 AM by Conan »

INH, some of your models have some inverted normals issues, or they dont have materials assigned. Should resolve that if you plan on putting them in BL.
Yeah I noticed that soon after I posted and I fixed them, don't worry



if u can guess wat it is u wil be rewarded wit a moDEL!!
(if u say pistol il report u cigaretteot)

sawn-off smg aka pistol