bewarned though, the exporter isn't without its flaws
it can't use armatures for things like mountPoint and such (instead it uses empties; mountpoint is also automatically defined to be at 0 0 0 facing in positive y direction), and to date i dont know anyone successfully creating a bot or vehicle from scratch and exporting it and any animations with the dts exporter. There have been people who have imported m.dts and edited and reexported it, though, along with using the imported rig to create custom DSQ's to replace default ones, though im not entirely sure how.
you CAN use the system to animate items and export items rather quickly; port generously included a setting that autoexports all the materials' textures you set on the model. it doesnt have an export-selection-only setting, though.
INH, some of your models have some inverted normals issues, or they dont have materials assigned. Should resolve that if you plan on putting them in BL.