Author Topic: The new and improved 3D model topic!  (Read 4321824 times)

The next car I'll make may be something along the lines of this, a sporty car with a 27 liter airplane engine, like the good 'ol days.



that's gonna be Hella Tight, Off The Walls and Into The Backboard

that's gonna be Hella Tight, Off The Walls and Into The Backboard
Here's a WIP of it bb



The fenders are placeholders, I'll be redoing them

Here's a WIP of it bb



The fenders are placeholders, I'll be redoing them
This is Fresh, This Is Spicy, This Resembles Jesus Were He a Car

This is Fresh, This Is Spicy, This Resembles Jesus Were He a Car
The holy automobile

The holy automobile
And on the 7th day, there shall be racetracks.

what the hell thats incredibly loving clean holy stuff 10/10

the only part i dont like is how the upper "armor spikes" warp during the windup. a simple shrink/rotation would have done well enough - it makes it look like some odd organic thing rather than the sleek metallic medallion it looks like initially.
Yeah now that you mention it I don't either... This was just something I made while bored at work lol, so I don't think I'll bother fixing it. Wish I had noticed that sooner though.

Alright, all I have left to do is to set the materials, make a crash, body, and wheel file, and make the materials and that's it!


I have but one suggestion: changing the wheel well things from flat rectangles to a more hexagonal half-pipe shape

i think it would make it a little more fun to look at

Here's the final screenshot because its done


looks incredible, once again. really nice job

looks incredible, once again. really nice job
Thanks and I fixed the ambient occulision! Is there a setting in the camera or somewhere that would make the rendered image more HD / a larger image instead of it being kinda low quality and small?

Thanks and I fixed the ambient occulision! Is there a setting in the camera or somewhere that would make the rendered image more HD / a larger image instead of it being kinda low quality and small?
look for dimensions under the world category. there will be another smaller number/bar under it showing a percentage; thats the % of the dimensions above that it will render the image at. by default dimensions should be 1920x1080, at 50%. just raise the 50% to 100% and that should do the trick.

look for dimensions under the world category. there will be another smaller number/bar under it showing a percentage; thats the % of the dimensions above that it will render the image at. by default dimensions should be 1920x1080, at 50%. just raise the 50% to 100% and that should do the trick.
Uh, nothing under "dimensions" is in the world area, also I'm using the newest version of blender btw.

Wait I found it, it is under "Scene" not "World" c:

I didn't even know you could model at all until like 2 days ago or something, and now all of a sudden in that span of time you have pumped out two stunning vehicles. sheesh