Author Topic: The new and improved 3D model topic!  (Read 4666225 times)


no, smoothing isn't a feature in other modeling programs - its a maya-specific thing and when you export your model it will automatically apply the smoothing to the model, and drastically increase the polycount from what you see in maya.
blender has "subdivision surface" modifier which does the same thing, i think.

blender has "subdivision surface" modifier which does the same thing, i think.
hm, didn't realize that. looks interesting. might use it in the future.

doesn't seem to be the same though, but whatever

Hey i made another stuffty sword

Sol:
A divine blade forged as a gift from Apollo; Legend has it the user of the sword heals every time they inflict damage, giving it the nickname "Strange Vampire."

please model using a computer program

is that a cowboy boot spur


Hey i made another stuffty sword
Sol:
A divine blade forged as a gift from Apollo; Legend has it the user of the sword heals every time they inflict damage, giving it the nickname "Strange Vampire."

that looks super heavy at the guard and would probably forget you over in battle
and that spur looking thing would probably be a danger to the user because of it possibly cutting into the hand


please model using a computer program
this

im sure you can do 10x better models if you bothered to try.

that looks super heavy at the guard and would probably forget you over in battle
and that spur looking thing would probably be a danger to the user because of it possibly cutting into the hand
Shoot, you're right. Thanks for the input that isn't
please model using a computer program
Does this look like a better guard so far?

this

im sure you can do 10x better models if you bothered to try.
If only I had a working computer, and whats making you think I'm not trying
is that a cowboy boot spur
Kinda looks that way pardner
« Last Edit: November 09, 2016, 08:29:57 AM by Space1255 »

did you use sculpting tools for this? you can't expect everyone to work using grid vertices - its hard to manipulate them manually unless you're using sculpting tools. and for blockland, you get a much better blocky look by manually handling your faces/vertices rather than sculpting them like in maya

also you should turn off smoothing and see how the model looks in maya. cause smoothing automatically increases the face/poly count of your model to make things look smoother - in reality your model is probably as low poly as crazy's. the only thing that makes it look as smooth and clean as it does there is because smoothing is on.

no, smoothing isn't a feature in other modeling programs - its a maya-specific thing and when you export your model it will automatically apply the smoothing to the model, and drastically increase the polycount from what you see in maya.




your "under a minute" comment wasn't necessary - it belittles crazy's work. when people ask for feedback they're not asking "how much do i suck compared to a pro?"


no it was not sculpted, it was done 100% in maya with a reference image, piece by piece. i literally just 3D model like a grid, and i find it the absolute best and cleanest way.
smoothing is also off, it was never on in the first place. you can find it here https://skfb.ly/VDyE

you keep talking about the blockland engine and i literally have never played blockland so idek what im supposed to expect from that, im critiquing models for use in proper game engines, not for blockland
and yes i can critique it based on how small the work is. if someone gives me a stickfigure to critique i will say the same thing. i am also not a pro, so im not comparing him "to a pro" like you said.
« Last Edit: November 09, 2016, 09:57:35 AM by Donnies Catch »

i literally have never played blockland
wait a second how can you never have played blockland
did you buy a blockland account just to post here

you keep talking about the blockland engine and i literally have never played blockland so idek what im supposed to expect from that, im critiquing models for use in proper game engines, not for blockland
and yes i can critique it based on how small the work is. if someone gives me a stickfigure to critique i will say the same thing. i am also not a pro, so im not comparing him "to a pro" like you said.

Conan has a point referencing Blockland because Crazie offered to "convert to .dts if you plan on using" which is the 3D model file type for Blockland. It's pretty obviously styled like it's supposed to be in Blockland.

Quite frankly your criticism sucked

wait a second how can you never have played blockland
did you buy a blockland account just to post here

he had a boyfriend that played blockland

Quite frankly your criticism sucked
next time ill assume yall modelling for BL then lol i dont forget w/ that