did you use sculpting tools for this? you can't expect everyone to work using grid vertices - its hard to manipulate them manually unless you're using sculpting tools. and for blockland, you get a much better blocky look by manually handling your faces/vertices rather than sculpting them like in maya
also you should turn off smoothing and see how the model looks in maya. cause smoothing automatically increases the face/poly count of your model to make things look smoother - in reality your model is probably as low poly as crazy's. the only thing that makes it look as smooth and clean as it does there is because smoothing is on.
no, smoothing isn't a feature in other modeling programs - its a maya-specific thing and when you export your model it will automatically apply the smoothing to the model, and drastically increase the polycount from what you see in maya.
your "under a minute" comment wasn't necessary - it belittles crazy's work. when people ask for feedback they're not asking "how much do i suck compared to a pro?"
no it was not sculpted, it was done 100% in maya with a reference image, piece by piece. i literally just 3D model like a grid, and i find it the absolute best and cleanest way.
smoothing is also off, it was never on in the first place. you can find it here
https://skfb.ly/VDyEyou keep talking about the blockland engine and i literally have never played blockland so idek what im supposed to expect from that, im critiquing models for use in proper game engines, not for blockland
and yes i can critique it based on how small the work is. if someone gives me a stickfigure to critique i will say the same thing. i am also not a pro, so im not comparing him "to a pro" like you said.