Author Topic: The new and improved 3D model topic!  (Read 4671310 times)

I have been drafted to the Blender team

[ ]https://i.imgur.com/kbBTHKP.png[/img]
hote
welcome 2 the team i hope u enjoy ur time here with us

make sure to join us on the blockland content creator discord if u want up2date modeling and export help

also check out blender noob to pro wikibook as the modeling/texturing/uv mapping chapters cover pretty much everything you'll need for BL minus setting up for export


I must convert to Blender at some point, I still use Milkshape after all this time, but everytime I open the program I have a hard time to fjgure out where to start.




is there a better way to merge shapes than the gay ass boolean modifier

what are you trying to accomplish?


this isn't even your model, though. you said you ported it from Driver: San Francisco

what are you trying to accomplish?
a nostril on a cartoon face, so a small circle on a bigger circle with the transition smoothed

a nostril on a cartoon face, so a small circle on a bigger circle with the transition smoothed
extrude and work from there, use smooth shading liberally


Here are some new parts for the Ventoro.



You can now equip it with racing parts like splitters, a bigger spoiler, rollcage and other details.

EDIT: More spoilers and a racing stripe!


« Last Edit: November 11, 2017, 02:37:37 PM by Filipe »

love your stuff filipe keep up the good work