Author Topic: The new and improved 3D model topic!  (Read 4647456 times)

Made a magnum in milkshape.

Made a magnum in milkshape.

Again, it's meh. I don't like the handle or anything else. Also, are your barrels hollow?

Needs moar smooth flat shading.
edited for my stoopedness
« Last Edit: May 13, 2010, 09:28:33 PM by Proog »



It's quite good imo
Thank you. What should I add/take away, if anything?

I think I'll try my hand at so called "Blocko" modeling when I have free time.

Here's a meh catapult:

-snip-

i think you should make it so that the end of the flinger thing goes down more so that you Could load a big rock onto it or whatever

maybe take afew of those studs away from the wheels and see how that looks?  over all it looks pretty nice

i think you should make it so that the end of the flinger thing goes down more so that you Could load a big rock onto it or whatever

maybe take afew of those studs away from the wheels and see how that looks?  over all it looks pretty nice


or


the first one

also try making the basket bigger
maybe make the wheels alittle thicker
those are just what I would do, its your model so you do whatever you think looks best





749 polygons.
Not much of a difference, new one is more even with a shorter barrel and less polygons of course.



Might as well show off another model.
I had an idea while I was sleeping for a rocket launcher, this is not it. However! It is another idea I wanted to try out.





There are a few things I want to add (a flip-down slot for ammo, etc.), as well as fixing the tail-end.
Could that be the Direct Hit?

also try making the basket bigger
maybe make the wheels a little thicker
Ok.

« Last Edit: May 14, 2010, 09:29:53 AM by speedyzman13 »


It would be cool to have this in game.

Ok.



Make the grey rivets fit the blocko style, make them octagonal like that wheels and maybe add a small weight on the other end of the "catapult"