Author Topic: The new and improved 3D model topic!  (Read 4884620 times)


Anyway, it looks like the rocks are modeled individually, when they are actually just on a flat surface.
Isn't that bumpmapping?

Isn't that bumpmapping?
Some people call it bump mapping, but it's technical name is parallax occlusion mapping. And when most people hear bump mapping, they think of normal mapping.

Normal mapping looks like this:



Whereas bump mapping/parallax occlusion mapping looks like this:

Right.
Just complex names.

A laser drill from an RPG I'm currently developing.



Yes, it's for blockland.

Nice, and you know your vehicle_Heavy_mashinegun?

i was woundering if you would make something like that just with a rocket laungher on it?
Like in Battlefield 2.(not Bad company)

Some people call it bump mapping, but it's technical name is parallax occlusion mapping. And when most people hear bump mapping, they think of normal mapping.

Normal mapping looks like this:



Whereas bump mapping/parallax occlusion mapping looks like this:
No, switch those pictures.
Bump mapping just tells the computer where the bright spits are. Normal mapping is placing a high poly model in it.



Ish a flare, sort of...
It looks more like the good quality glowsticks you find in hunting/outdoor stores.

Made this in about an hour with Hexagon




How does that look like slendy?

The fact that his face is basicly featureless besides shape :o

The fact that his face is basicly featureless besides shape :o
forget i forgot to say that it's supposed to be a ski-mask type thing

Made this in about an hour with Hexagon
-snip-

Pretty nice
gonna make a whole body?

Some people call it bump mapping, but it's technical name is parallax occlusion mapping. And when most people hear bump mapping, they think of normal mapping.

Normal mapping looks like this:
[img]http://www.ozone3d.net/tutorials/images/bump_mapping/torus_bump_mapping_01_w580.jpg[/img]


Whereas bump mapping/parallax occlusion mapping looks like this: [img]http://www.reallyslick.com/pictures/offsetmapping.jpg[/img]
According to the source engine and every other engine I've seen it in, normal mapping can also be called bump mapping, and parallax occlusion is called just that.
No, switch those pictures.
Bump mapping just tells the computer where the bright spits are. Normal mapping is placing a high poly model in it.
Parallax Occlusion does not put a high poly model in, it just moves the view on the texture at different rates to simulate depth.  That and normal mapping are used to produce an effect that looks 3d without breaking the poly budget.
« Last Edit: June 12, 2010, 03:13:25 AM by Marcem »