Author Topic: The new and improved 3D model topic!  (Read 4879394 times)

Khoz' looks way better. Prolly due to delicious use of bevel and there's less empty space.

The only difference is that his is square shaped, and the buttons are in the door not outside of it.

The only difference is that his is square shaped, and the buttons are in the door not outside of it.
Fabulous. In everything, it's the little things that matter.

Khoz' looks way better. Prolly due to delicious use of bevel and there's less empty space.
:o They look exactly the same to me, and I made one of them.

Snaffle J. Bean, do you make those people models or do you just pose them?
Well I-
I Think he gets basic human model and then textures it
That's precisely what I do.

Rodney the Fisherman:







Tom

Fabulous. In everything, it's the little things that matter.
And it's the little things that greatly increases the poly count for detail that isn't even necessay for blockland.

My first model c:
Also, how2make colors on the models in blender?


My first model c:
Also, how2make colors on the models in blender?
-snip-
Nice basic sword. Also, you need to separate it into groups, and give those groups textures.

Nice basic sword. Also, you need to separate it into groups, and give those groups textures.
Thanks.  And that's where I was getting confused, because nothing would happen.

Edit:
Got it :o

Ok, with some quick coloring:


These wouldn't show up in blockland, though, would they?
« Last Edit: July 19, 2010, 10:28:55 AM by Niliscro »

Colors would if you make separate PNG files for each material. Though the handle area should have less vertices than 32. Go for about 8 if it is for blockland.

I can't make a sword to save my life :C

Nice, but you should definitely lower it to 8 faces per round object, just so it fits the style.
AKA, What Heed said.

And I just noticed that Heed's avatar is from Christmas, lolwhut.

Colors would if you make separate PNG files for each material. Though the handle area should have less vertices than 32. Go for about 8 if it is for blockland.
I think I gave it 16 or 20, but I how can I lower it without making new objects and deleting the old ones?  And could you please explain that color process a little more in-depth?  I want to try and get this in-game (I already know how to add mountpoints, etc so color is the main problem right now).

Edit:
So I just replaced the objects, since it's a simple model anyway.

Better?
I forgot about the pommel, hold on :p
Edit:
Is there anyway to unjoin two joined objects?  The gold hilt and the gold part of the pommel are joined.


Also:



Modeling, contrary to my very first few attempts at it a few months ago, is pretty fun.
« Last Edit: July 19, 2010, 04:17:02 PM by Niliscro »