Author Topic: The new and improved 3D model topic!  (Read 4670887 times)



went and rigged him and gave him some teeth

The ears still need work

You could give those thumbs a little more polies...

You could give those thumbs a little more polies...
perhaps
i also need to rig his eyebrows.







got it ingame
Wewt.
That is nothing short of epic win.

In other words, bump.

First real high-poly model.
It's a space boat.

Yes I know some parts are bad but it's my first time trying to do something like this and Wings3D is horrible with smoothing.
And yes the bridge does suck.
No, it looks like you subsurfed a blocko model.

edit: also with some really lame smooth shading in some places.
« Last Edit: October 24, 2010, 11:36:40 PM by Sirrus »


Kind of high poly at the handle part.


No, it looks like you subsurfed a blocko model.

edit: also with some really lame smooth shading in some places.
Irony.

In Blockland, fat is the new thin.


Tried rendering something i made on wings and it worked perfectly :D

So I've been learning how to use Blender, again, since this morning.




As a first model, I tried to duplicate Badspot's default wrench.
I've been working on this since before noon, and I am pleased with how it came out.

It took me forever to figure out the many basics, and I'm no where near "pro" with using this program.
But I will admit, it is fun to use.

Using the camera and lighting to take photos is a bugger though.