Author Topic: The new and improved 3D model topic!  (Read 4676523 times)

how is it that people can complain about my sentry having to many details when your beveling your 8 sided bolts? it just doesn't make sense to me, i like the top one better

this

I detail important details. If there's a tiny bolt on my model, it would be pentagonal and un-beveled. If it's a big, important detail, it may be an eight-sided cylinder with some beveling.

this

I detail important details. If there's a tiny bolt on my model, it would be pentagonal and un-beveled. If it's a big, important detail, it may be an eight-sided cylinder with some beveling.
I agree.

"OH MY GOOOOOD LOOK AT THESE BOLTS. THEY ARE AWESOME"
It's not liek your going to see much difference between a superdetailed bolts or a not so detailed one in-game when seriously playing.

I don't know how to respond really... I mean, I like how it looks how it is.

I like them too, but i must agree with the guys that a bolt or two are not such a high priority, thus should be left a bit more plain to reduce the amount of poly's.

got back home with my modeling computer and updated the lumberjack a bit

game him fingers, working on textures

glorious

where's his eyebrows, though?

glorious

where's his eyebrows, though?

still working on it

edit-



texturing the gloves,
« Last Edit: November 21, 2010, 06:20:53 PM by yndaaa »

Is that brown thing his eyebrows?

They, well more it, looks odd.

Tried animating again with the minifig.

Click the image to play


Is that brown thing his eyebrows?

They, well more it, looks odd.

its a joke.


still working on it

edit-



texturing the gloves,

tell that silly lumberjack to get that paint stirrer off of his brows!

My rendering wont work (Blender guys.) I clicked Render current frame, and it brings up either compositor or UV unwrap. (The new blender.)

Hey, how do you get the little GUI for the blockheads expression.



Best one I made so far  :cookie:
« Last Edit: November 21, 2010, 09:33:32 PM by spartan101 »