Author Topic: The new and improved 3D model topic!  (Read 4669841 times)

Something I'm working on, its a harpoon launcher.

Picture:

D: Scary nonsmoothed faces.

Finished (Just about)

Just need to texture and line up with player's hands, and change the LODs.

New pics
Flat Shaded


Smooth Shaded


Showed smooth shaded just for you, Jimmg.

Arr, now ye can catch them Cracken thingamabobs!

I believe Blockland uses smooth shading by default.
Otherwise everything would look HIDEOUS.


ydnaaa....? ydnaaa.....? ydnaaa............?

NO! ITS YNDAAA! YNDAAA YNDAAA YNDAAA GET IT RIGHT! *Rips off Cookie monster head* >:O
Respawn.  :cookieMonster:

Anyway:


I've already got it ingame! Just need some extra scripting help. :3



*Gets into game*

Holy stuff! Its loving huge!







I just got to fix that trans some bugs.

Also, my graphics are on low, forgot to change them back. :/

EDIT: Fixed trans Its weird, remember that first picture I said i was going to line it up, it was already lined up!

EDIT2: Fixed bugs just need a fire and loop sound.
« Last Edit: August 05, 2009, 07:51:48 PM by Crysist »

lovey, I like how you got the sight with trans. Id you apply a crosshair texture or model on a plane of one?
I can if you like, flat modeling is something I'm very good at.


Looks fine to me. Poly-count plz?

Ctrl A > Tools > SelPolyCount

lovey, I like how you got the sight with trans. Id you apply a crosshair texture or model on a plane of one?
I can if you like, flat modeling is something I'm very good at.
Thanks, I've made a 3D cross-hair already and got trans working.
Looks fine to me. Poly-count plz?
13156, it doesn't lag for me and my computer is crap.

13156, it doesn't lag for me and my computer is crap.

A good limit for a vehicle is 800, yours uses over 16 times that.

A good limit for a vehicle is 800, yours uses over 16 times that.
Aww, well fixed trans might release anyway, I'd give a warning about polys if I do.

Anyway more pics:








Aww, well fixed trans might release anyway, I'd give a warning about polys if I do.

The trans part allows you to see bricks = no good.

The model will be fail bin'd/bargain bin'd for the high polycount.

EDIT:How big is the .dts file?
« Last Edit: August 05, 2009, 08:47:11 PM by anybody »