Author Topic: The new and improved 3D model topic!  (Read 4693149 times)


Oh and Dark, just figured out about the question I asked you about: Meta shapes.

Oh and Dark, just figured out about the question I asked you about: Meta shapes.

I spawned some meta spheres and tested, pretty cool :D

I spawned some meta spheres and tested, pretty cool :D
Yeah, trying to get the preportioning on it right for the first arm, looking good so far. I'll post it when I get around to a body and head.

But a problem I'm thinking about right now: If when I rig it, if I can learn how, how am I gonna make it so the meta balls don't connect when I move them? >.>

That, or I'll wait a minute or two and wait for you to tell me how, as this is how it will end up if you know cause your just that awesome. :3

If you don't want them to connect use a normal mesh, to transform the meta mesh into a normal one select the object and press alt c.

If you don't want them to connect use a normal mesh, to transform the meta mesh into a normal one select the object and press alt c.
Thanks <3

Since this morning(8:45pm for me now). I didn't work on it all day though, probably like 4 or 5 hours of working in total.
I remember when I spent a straight night working on my Tab11, and several hours in close helping on my M1911....
I feel so lesser. :<

Bebe bump for bebe noos.
Taking a break from scripting for Pandan's sentry, I'mma start a quick 'lil character model.
Yey.

It was probably more, I just estimated 4 or 5 hours.

It was probably more, I just estimated 4 or 5 hours.
lovey avatar is lovey. :O

Can someone tell me how to delete lines in sketch up but not the model




It looks like a sophisticated headcrab.