Author Topic: The new and improved 3D model topic!  (Read 4859655 times)

We need to start making weapons that look like they will fit the player, not some six foot rifle, this is awesome.



Some minor errors, like texturing and the hand/arm clips into the gun.

Find the offset variable in the ShapeBaseImageData datablock. Change, save and exec until it fits in the hand.

Find the offset variable in the ShapeBaseImageData datablock. Change, save and exec until it fits in the hand.

The issue is more in my model, I've already taken steps to fix this tough.
It also gave me the opportunity to shave more length off it.

 :cookieMonster:

The issue is more in my model, I've already taken steps to fix this tough.
It also gave me the opportunity to shave more length off it.

 :cookieMonster:
My lord, at this rate, you'll end up with the little stub that bullets come out of.

On the topic of OSR edits:

Hopefully, the horrible rabble of bots I'm using will behave differently with a sniper in their hands.

Hey Any, you still gonna let me use that rifle for my L4B thing? :3

Maybe ;3


Also I modified it somewhat;



After an interesting session of testing, and some bug fixing, the Stalin snipers work and they happily tried to shoot me while I returned the favour. (Yes, their hands didn't hide, I've addressed that and it should be fixed now.)



They all dropped £150 when they died, I'm not sure why it's using £ rather than $, but hey.

Edit: The centre scope crosshair is gone, it just obscured things.

Holy stuff, is the my old Stalin face?


Aren't the corners supposed to be smaller when compared to the actual drop pod?

Aren't the corners supposed to be smaller when compared to the actual drop pod?
What





 :cookieMonster:

Oh what fun to it's to test models with the gun script.

Holy stuff, is the my old Stalin face?
Yes, I pulled it out of some obscure place in a backup folder full of Pre-V9 mods and the such.