Author Topic: The new and improved 3D model topic!  (Read 4673094 times)

So many people say that, but it wont work because the skis are part of the minifig model, they arn't just mounted like weapons.

So many people say that, but it wont work because the skis are part of the minifig model, they arn't just mounted like weapons.
Oh.



My first model I've ever made, i didn't know what i was making or doing and this was created.

idk what it is, looks like a fat ugly grenade launcher of some sort

Not liking how you used cylinders instead of prisms. Makes it impossible to use. :o

About the hand color problem: when we were making survivalRP we had the same problem. We never found a solution, just pick a color that works haha.

So many people say that, but it wont work because the skis are part of the minifig model, they arn't just mounted like weapons.
How does the Hanglider do it?


Oh. It's a vehicle spawned from an item? 0_o

Skis = Vehicle with invisible model spawned by item on use, ski parts built into base avatar model made visible/changed colour
Hangglider = Vehicle with visible model spawned by item on use with parts changed colour

http://forum.blockland.us/index.php?topic=57476.0

I didn't even know it could be possible for weapon images to change colour without having to reload datablocks? Sounds like a big task though.

Weapons can't do that currently, that's why I suggested it. You can with players, vehicles and used to be able to with items, but it broke in v13 so you have to reload datablocks. (but can still colorshift two items of the same type different colours if you reload it twice, see Capture the Flag)