Author Topic: The new and improved 3D model topic!  (Read 4642643 times)

If you do it well enough and get the scripting down it would work

I'd say it would probably look better smooth shaded, most things do when they're high poly.

I'd say it would probably look better smooth shaded, most things do when they're high poly.
I shall work with shading and texturing when I finish the geometry.



Im just gonna leave this here... :cookieMonster:

Comments please.

-snip-

Im just gonna leave this here... :cookieMonster:

Comments please.

Shovel blade needs work, other then that, nice work so far!

Ya The shovel was tough :-/ It kept looking screwed up and that was the best I could do...

Axe was tough to,but I love how that turned out :D

Ya The shovel was tough :-/ It kept looking screwed up and that was the best I could do...

Axe was tough to,but I love how that turned out :D

ya, same here. :D

note: i edited the shell eject hole location in the first pic (current picture isn't updated)



« Last Edit: April 14, 2010, 01:31:38 AM by MrCookie »

Gun edited? Nice :3

@kevin It's not that so bad :)

note: i edited the shell eject hole location in the first pic (current picture isn't updated)
Make a full set of 'moddable' gun models like a modular gun with switchable parts in (choose a different stock/sight/body+barrel length/magazine/whatever else), and icons for each toggleable part, and then we could make a GUI and a full mod of it <3
(by using a single item and a set of images for it, and then projectiles switchable by the type of mag you insert and spawned dynamically via script instead of just defined)

You could even make a pistol/SMG one and a separate rifle one for a fullsize rifle.

Kirby...:3

Still experimenting with Mudbox.
I was doing some failed painting and sculpting.
« Last Edit: April 14, 2010, 09:24:59 AM by Aphtonites »


Cool chainsaw, but it's too little :E