Author Topic: The new and improved 3D model topic!  (Read 4724667 times)

No no, love.
Let's examine this phenomena.

love:



Not love:


Now time for a brief test. Can you tell which picture is love and which is not?

A) B)

Answers: How'd you do?
A) Not love. B) love.

Clearly A is love.

Detail of the receiver/new clip.


Dear lord what the forget have you done to that magazine.

Dear lord what the forget have you done to that magazine.
Sorry if I offended. I just added some shells.

There is no spring and it's more of a homoseuxal cage or something.

There is no spring and it's more of a homoseuxal cage or something.
Springs are really damn hard to model in Blender (believe me I tried for about a half hour to no avail) and it's supposed to be a hollow clip but obviously I went a little too hollow. I'll try and fix it.

Also, in place of springs I made little posts.

Springs are really damn hard to model in Blender (believe me I tried for about a half hour to no avail) and it's supposed to be a hollow clip but obviously I went a little too hollow. I'll try and fix it.

Also, in place of springs I made little posts.
Erm. Took me 4.9 minutes to get it like I wanted and 10 seconds to make it smooth, add light, position camera and render.



This what you looking for?

Erm. Took me 4.9 minutes to get it like I wanted and 10 seconds to make it smooth, add light, position camera and render.



This what you looking for?
yeah, how'd you do that?


Blender has a built-in function that allows you to make screw-like objects with ease:

1) Go into top view, and position a circle and line like so:


2) Scale the line on the y-axis by a factor of your choice. (The longer the line, the wider the gap between turns)
You can also increase/decrease the distance between the line and the circle to determine the radius of the turns.

Under mesh tools, change "steps" to determine the number of steps the spring must take between every turn, and change "turns" to increase or decrease the number of turns.

3) Hit "screw" and bingo!

Now all you need to do is pop into edit mode, select the spring and press Ctrl+N to fix up the normals. You should probably remove the line in the centre of the spring, too.

Tophius was faster. =/

Anyway. The future of Blockland! Square springs!


Tophius I'm using Blender 2.53.

Then get the newest one from here.

http://www.blender.org/download/get-blender/

I'm using 2.49b and it has the screw tool. In fact, I'm going to update my Blender right now, those changes look lovey.

I've just downloaded 2.53 and started to mess around a little.

You can use the screw modifier to get similar results in 2.53. "Iterations" in 2.53 is similar to "Turns" and "Screw" determines the gap between turns.

It looks like the circle and line should be upright in 2.53 to give good results.