Author Topic: The new and improved 3D model topic!  (Read 4657302 times)


^

ew
If you need it, (Which seems to be the case, because you just looked at the picture and said 'ew'.) I'll give you a TL;DR:

It's not a serious gun. It was made to show that you can make stupid combos with this as well.

Edit: Here's a better looking non-serious gun.



It's a SMG with an assault rifle barrel + hand guard, a silencer, and a scope.

Too many attachments. Therefor, it still looks kinda stupid.

Edit2: I added another stock.



 So, what would this be...

2*3(5)*4. That's big. :P

It's like, 1950.

« Last Edit: May 13, 2011, 10:11:40 AM by TheKhoz »





I'm posting an updated model soon with a (hopefully) better turret.

And more light.

Here we go.



Better?

EDIT: asdfaddsd double post. Also it has no more lightning...
« Last Edit: May 13, 2011, 02:23:45 PM by Space Man »



Instant boner.
What's the need for that chassis if the turret isn't even as big as the tread?
Also the white stuff on it's head is it's membrane.
« Last Edit: May 13, 2011, 05:02:15 PM by Hydrabisque »

What's the need for that chassis if the turret isn't even as big as the tread?
Also the white stuff on it's head is it's membrane.
Room for four people in the tank silly.

The turret just looks extremely out of place on that thing is all I'm trying to say.

Have a weapon model that's got "mountPoint" and "muzzlePoint" on it.  Before I export to .dts, wat else do?  And then once I export to .dts, don't I just name everything properly and make sure the script is dandy?  Packaging, that is.

Have a weapon model that's got "mountPoint" and "muzzlePoint" on it.  Before I export to .dts, wat else do?  And then once I export to .dts, don't I just name everything properly and make sure the script is dandy?  Packaging, that is.
Flatshade. Make sure all LOD's are 0. Make sure textures are good. Make sure animation is good.

Flatshade. Make sure all LOD's are 0. Make sure textures are good. Make sure animation is good.
Flatshade: uhm..?
LOD's: I was born before 2000, please elaborate
Textures: Just set textures as "grey25" or whatever I want?
Animation: None, just testing a weapon

Flatshade: uhm..? Look it up in the Blender help thread.
LOD's: I was born before 2000, please elaborate Same, (lol) and it means Level of Detail
Textures: Just set textures as "grey25" or whatever I want? Make sure the textures are assigned to the object. (You might want to consult with a Blender expert)

Edit: Omg its an ak something or other



(The reason it doesn't look like an ak, is because it isn't really, it's just a regular gun with an AK handguard.)

Edit2: Added attachments, and the AK barrel.



Use of attachments plus the new stock.

« Last Edit: May 13, 2011, 06:44:24 PM by TheKhoz »