Author Topic: The new and improved 3D model topic!  (Read 4679250 times)

You should model for source
Or teach me how to do that!
Wait, you use blender?
While that is an excellent model, Source is just as picky as Torque.
They want you to stick to low-poly models and high-resolution textures.

You should model for source
Or teach me how to do that!
Wait, you use blender?
Yessir.

Also, modelling for source would require a more concerted effort to keep my models economical, and unfortunately, a higher focus on bump mapping and texturing. I just like laying down high poly models and making nice renders. Have fun trying to use a model with 1.6 million faces in Garry's Mod

Also, geometry is mostly finished. I have a bit of refining and detailing to do tomorrow.








UZI.
MAC-11.

YOU'RE ALL STUPID.

That is all. <3
Thanks for RE-ESTABLISHING that Aeschylus, for the 3rd time.

Sorry I haven't been modelling recently, life caught up with me.
This is something I've been working on in my free time, I'll add textures, details, animations, etc. Later on... hopefully...

1851 triangle faces
1023 squares faces
« Last Edit: May 21, 2011, 02:51:37 AM by J MASTER »

First production Uzi, with wooden stock, but without bayonet lug for some reason, which suggests it might be a mark 2, hmmmm.

First production Uzi, with wooden stock, but without bayonet lug for some reason, which suggests it might be a mark 2, hmmmm.
What would this be then?

EDIT-
Replaced roostering bolt with a flat one because I'm thinking about putting some optics on it.
« Last Edit: May 21, 2011, 10:47:03 AM by The Corporation »



UZI.
MAC-11.

YOU'RE ALL STUPID.

That is all. <3
It's a M-10. You stupido.
1. There is no MAC-10.  Its an M-10, originally manufactured by Military Armaments Corporation. MAC is just a shortened name of the company. M-10 is the weapon model.

2.  There is no MAC-11.  Its an M-11.
CLICKY
« Last Edit: May 21, 2011, 03:53:35 PM by Tom Gunn »

What would this be then?

Type six, side-folder. Turns out the wooden stock was a type four!


Complete now the head needs an emitter

The head looks really bad if you ask me.
I'm not saying it is modeled bad, I'm saying it looks bad.

Fix the shoulder pads plox.

Like it otherwise.
« Last Edit: May 21, 2011, 02:41:53 PM by Kevin »

What shall i fix on the head and what shall i change on the pads im open for construtive critism.